What do YOU think BHVR is going to do to address tunneling?
With the announcement of Phase 2 looming, HIT ME WITH YOUR BEST SHOT….FIRE AWAYYYYY
With the announcement of Phase 2 looming, HIT ME WITH YOUR BEST SHOT….FIRE AWAYYYYY
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
That's exactly where the AFK crows are now, so that sounds fair to me.
That's a serious overgeneralization. Most swfs are not doing this. Lots of them do use comms to call out the killer's position, but relatively few just hide for the entire match. I wrote more, but deleted it because I don't think this is a serious discussion.
I never said most SWFs are hiding the entire match.
I said there are a lot of SWFs, that when the killer leaves the hook, the hooked survivor will warn their teammates that the killer left the hook, AND AT THAT POINT, all the other survivors hide far away from generators, because they are waiting for the killer to be far away enough from the hooked survivor, for them to get a free unhook.
If nobody is doing generators then nobody’s escaping. If your argument is that winning that way is too slow or boring, well - so is getting camped or tunneled.
There has to be some way for both sides of a match to be able to accomplish SOMETHING that makes them feel like they had a chance to do anything without unbalancing things.
They don't see it as an issue. They have said that tunneling is a viable tactic so I don't see them changing it anymore than they already have (base BT and endurance after hook)
maybe make the unhooked survivor immune ( having no hitbox ) for 15 to 20 seconds . On a positive this means they can't bodyblock for the unhooker . So now you basically have to go for the Unhooker