Kill rate stats

Can we get kill/escape rate statistics that don't exclude DC and cover longer period, i.e., 6 or 12 months? This way it would show ACTUAL survivor/killer experience.

A lot of DC, happen when match is beyond saving - 4 gens left and one is tunneled out, 3 surv slug and one is injured and being chased etc. So, basically, it is win on killer's end announced early. Worth mentioning that introduction of survivor bots likely reduced impact on the general match outcome due to DC. Also, short time frame like a couple of months can be too much impacted by events or other confounding factors, 6 or 12 months average would even that out.

Comments

  • Pretty sure the stats BHVR release always ignore games with DCs unless they changed something

  • They're never going to share this data. People would rightfully point out how one sided the average match is and they don't want to deal with it.

  • no because they even shared they couldn't punish players for "griefing" because they don't technically know if they tried kobeing to unhook themselves or to just go next, directly implying that those matches are included in stats.

  • @NarkoTri1er said:

    no because they even shared they couldn't punish players for "griefing" because they don't technically know if they tried kobeing to unhook themselves or to just go next, directly implying that those matches are included in stats.

    Not sure if this ir somehow related to my suggestion. My point was that stats should cover every match, so no need to identify griefing, BM etc

  • @I_CAME said:

    They're never going to share this data. People would rightfully point out how one sided the average match is and they don't want to deal with it.

    I hope they do. Because current soloQ and SWF match outcomes have “officially” little statistical difference. But from UX POV they are lightyears appart.