2v8 feedback, ideas + new classes
Hello!
So killer queue times are worse then last time around. Much worse, we need to wait 25-35 minutes for a single match.
I love that "wait and play" feature is coming with next iteration, this will help a lot.
But we still need to improve experience of the lacking side - survivior.
We need to give something new to look forward to for surviviors.
- Firstly, incentives help. Don't make them fixed, make them stable 400/600/800%.
This always brings people to the lobby. Always brings me and my friends.
If BP incentives are low, we just play regular mode with cobblers. - Better chest drops - let us have more flashlights/better rarities. A lot of people want to mess around in the mode, run for saves. Delete brown/green items.
- Give us prevention for a 2-taps from two killers! There is nothing worse then getting 2-tapped by two people. Literally takes away any power from surviviors. You can be a good looper and still there is nothing you can do if people are coming at you from 2 sides of a window or pallet.
- Give us more classes. I will write down my ideas below.
- XP bonus for consecutive matches. 10-20% for every game.
1st game - 100%
2nd game - 110% or 120%
3rd game - 120% or 140% etc. - Get rid of problematic, unfun synergies.
Mostly every legion duo - espacially oni-legion
Remember about looking into plague, when she comes.
That's it from me now. Looking forward to know what you guys think.
Here are some of my class ideas:
- TOTEM destroyer
- Built-in inner healing
- Small debuff for killers after a totem has been cleansed - for example 5% reduced movement speed for 10 seconds.
- Unlockable skill: Lets survivior spawn boon totem, with build-in circle of healing, exponential, dark theory and Alan's boon but with 50% of their effect - 50% healing speed, 50% faster recover, - Locker master
- Gives ability to stun the killer with locker fast vault - head on built-in
- Highlights locker's aura for other surviviors that are being chased by the killer.
- Unlockable skill: Grant's additional 2 second to a duration of the stun. - The blinder
- First opened chest grands purple flashlight. You can recover 100% of flashlight charges in the locker, 10 sec cooldown. Once per trial.
- Built-in Champion of light.
- Unlockable skill: While killer picks up survivior within 16m, you gain 150% speed bonus for 5 seconds.
This one comes with built-in survivor perks mostly. - The looper
- Shows killer aura that chases you for 6/8 seconds, after dropping a pallet.
- Shows your aura to all surviviors while you are being chased. Effect lingers for 5 seconds after escaping.
- Unlockable skill: Grants ability to block the window for a killer or entity protects the pallet from breaking for 10/15 seconds.
Comments
Killer times are long without friends but doesn't need to change when the mode is sided towards them. It's worth the wait.
Looping is split between Escapist and Scout. You get one play every amount of seconds. Silent vaults or repair pallets to be used again. You will eventually be caught despite God-loops or double pallets because of the team effort of the two Killers.
Guide should be reworked to show gens being worked on instead of just the one being worked on. You're guiding people to a gen that's already full. Your skill shouldn't increase repair speed. It should make missed skill checks become good skill checks for 30 seconds or consuming tokens you accumulate over time. That's Guiding. The game ends as soon as it starts. 8ks should be rare. That's not the point of the mode. It's supposed to be like OW 6v6 or MR. Things. Happening. Teamwork amidst chaos. Once the gates are powered or there are two Survivors left, it's everyone for themselves. Killers double down on patrolling and chasing. Stalling would ruin the active nature of this environment.
Your mind is too killer sided at this take.
I want to play killer myself, but I don't want to wait 30-40 minutes for a match. That's the point of trying to come up with ideas.
We definitely need surviviors to have more encouragement, we need surviviors to play the killer. It's that simple.
If surviviors won't want to play the mode, killer's won't be finding a match.
Surviviors didn't get anything since 2nd iteration of 2v8, all we had was the herbs and now smoke bombs (spoiler: they are bad).