1v1 inspired game mode

The match begins with 4-6 different killers and 4-6 survivors;

Each killer gets assigned with tracking and downing one of the 4-6 survivors;

The counter only starts moving after the first active chase begins (each pair has an individual counter obviously);

MVP-bonus bloodpoints for the most agile killer and the most enduring survivor (30k?);

Scooby-doo chases all around 'cause everyone is sharing the same resources (it'll be better to recycle 2v8 maps).

Comments

  • it could be interesting. Imagine that if you hit the survivor you'e not supposed to hit, instead of injuring them, you give them a speed boost lol

  • @Chiky said:

    it could be interesting. Imagine that if you hit the survivor you'e not supposed to hit, instead of injuring them, you give them a speed boost lol

    Now you brought that up, it came to me a worse vision: killers helping each other by bodyblocking.

  • nah, it' be fun to penalize the killer going to help the other, same with the survivors. Like, imagine survivors snitching others xD it' be fun ahhaha

  • @Chiky said:

    nah, it' be fun to penalize the killer going to help the other, same with the survivors. Like, imagine survivors snitching others xD it' be fun ahhaha

    lol sure, and I guess we wouldn't have to worry about queue times like in 2v8? Just let everyone queue separately, then mix and match. No perks or add-ons, but maybe aura read if the pair is too far apart from each other.

  • Aura reading maybe not, but the survivors need an objective... Maybe they get "points" based on how many other survivors they snitch out hahahaha

  • @Chiky said:

    Aura reading maybe not, but the survivors need an objective... Maybe they get "points" based on how many other survivors they snitch out hahahaha

    lol yes. I guess the main objective is looping, like in 1v1, and use resources efficiently.