Strong Punishment for Disconnecting
This is something that happens almost every day, players abandoning the match because it was knocked over or because of something that does not justify the disconnection, I would like to suggest something more severe that would help players to avoid/stop disconnecting so much from the game.
Thank you.
Comments
Any proposal?
Many games has a system where you are unable to play for x amounts of minutes after a disconnect. This is mainly games that differentiate between "casual" and "ranked" game modes, which DBD does not.
I would love to know the number of DC's it takes in a certain period of time before a person is banned with the current system, but I suppose it would be a bad idea to release information like that, as it would probably be easy to meta game around it. All i know it, that i haven't actually heard of anyone getting banned due to DC's yet.
It's also important to note, that a too severe punishment too abruptly would be a bad idea, as legitimate DC's occur without the players interaction.
Here’s a thought: if a player disconnects within X meters of the killer, they initiate a 20 second countdown timer in which they no longer have control of the character, but still have to watch as the killer hits/carries/hooks them. Even if they fully disconnect (power off the machine), the avatar should remain for 20 seconds giving the killer a chance at the bloodpoints to be earned from sacrifice.
I also think that the disconnected character should glow brightly or have some sort of aura/notification bubble. 1) the killer will know the 20 countdown has started as to hurry. 2) other survivors will know not to risk themselves trying to unhook that character. 3) it can count as a trackable “event”. If a glow event begins, the player loses all bloodpoints and equipment (regardless of wards used) and automatically loses a pip for ranked play.
I think this will reduce the number of rage quits while still allowing people to disconnect for legitimate reasons. If you really had to use the restroom, disconnect out of the range of the killer, not mid-chase.