Accidental Repost
I don't know how to delete repeated posts, so I'm doing this instead.
Here's the newest post:
https://forum.deadbydaylight.com/en/discussion/43474/shrine-of-secrets-and-statistics#latest
I don't know how to delete repeated posts, so I'm doing this instead.
Here's the newest post:
https://forum.deadbydaylight.com/en/discussion/43474/shrine-of-secrets-and-statistics#latest
Read THIS post.
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Comments
Hell ya it’s rigged... I needs me some shards...
Shards don’t grow on 🌲 lol
Cumulative binomial probability.
Did I mess up horribly? I'm not discounting that, but still, it shouldn't change the overall trend.
Please, I encourage you to tell me how misguided I am.
Now, would it be good if all perks have equal chance to appear? Yes, ofc. But they don't need to admit a lie that they never make in the first place. If people get the wrong idea due to bhvr's lack of explanation, then it's the people's fault from starting with a wrong set of assumption.
@mimzy630
It isn't. By the results you can quite clearly see it's RNG. Just look at all the newer killers and to the degree that they are new, their perks have appeared less than others.
Be careful with what you wish for, because this exactly is the problem. You don't want pure randomness. You want a rotation of perks mixed in with some minor randomness.
Similar to games like Heartstone, for every card pack you open there's a chance of getting a legendary. The longer you haven't gotten a legendary, the higher the chance is that you get one. In about every so 50 card packs you open you get a guaranteed legendary.
It's exactly this type of pseudo-randomness that you want.
If you want pure randomness than there's a possibility of a perk never appearing (Surveillance), which from a point of randomness isn't a problem, but from a point of your ability to get it, it is. Randomness is just a concept. If it doesn't appear then you didn't really have a "chance" to get it. You just didn't have a chance. There is only 1 universe and you only experience 1 timeline.
If pure randomness produced let say the same 8 perks for the full lifespan of DBD (highly improbably), then this would be absolutely a shame, rendering the Shrine useless.
You should ask for Pseudo-Randomness instead.
Shrine needs to be reworked anyway. Ever since they changed shards it's honestly not worth it, especially if you have more than 50% of the perks unlocked already.
I don't even think it's rigged, they just made the algorithm pure RNG. There is a chance we'll never have some perks on the shrine. It needs to be pseudo random, like @AlwaysInAGoodShape said.
That would be nice, but I'm alright with the Shrine being fully random, so long as it truly is. That would be consistent with what they are saying, which is adequate to me.
@mimzy630
Then why did you make a post complaining about the shrine? It is already completely random. lol
That is the whole issue.
Err, well, the data suggests that it is not completely random, which would at least be fair. Instead, it seems to be neither fair in perk occurrence nor in randomness, with the latter being BHVR's promise.
If it is random, then what a timeline we occupy. Very anomalyous indeed.
mimzy630
The data shows exactly that it is truly random.
Depending on when they were released, their perks on average show up less as the pool simultaneously increases.
The most recent killers have their perks on the shrine the least. The oldest killers have their perks on the shrine the most. Everything indicates randomness.
And to be purely theoretical: pure randomness can produce any possible results, meaning that you cannot say that "the data suggests that it is not completely random".
If its random you cannot tell because the results will also be randomized you could get self care 20 times and rancor twice, agitation 5 times and empathy 6, you will never know
Nothing strange about it. The more recent the characters, the less often their perks have appeared.
Some perks see overappearance, some see under appearance and there's no deducable pattern.
Thats what you asked for in your OP. Sadly the Devs listened to you and not to me (:
I think you misunderstand. By looking at perk trends over time, over 460 perks, there has been a significant underrepresentation of paid perks. This is, of course, within the realm of probability, but a -6.7% correlation after 460 trials usually tends to denote a trend, not randomness. If the Shrine was random, then it should near 0%, especially with so many trials. It is was between +@/-3%, it would probably be insignificant. It's nearly double that.
Forgive the estimate, I'm not at my computer and can't do standard deviation yet.
@mimzy630
that is not how randomness works.
Pure randomness could even mean that the shrine would only show 8 perks and all the others would never even appear on the shrine.
Only with pseudo randomness could you expect to see a 0%. that's the whole point of randomness.