Myers severe nerf
Coming from a Myers main, I wanted to express my sadness at the Myers nerf, and explain why it is a nerf. Myers is currently F tier.
Firstly and least importantly, tombstone is now not a viable option and is an extremely weak build. Perma tombstone is virtually impossible to use now due to needing a huge amount of stalk, which survivors will NOT let you get.
Due to Myers being easy to spot from afar, the nerf to Myers close stalk is absolutely devastating to gameplay and makes the fragrant tuft of hair unviable due to the 400% stalk required.
The buff to afar stalk is useless, as Myers can be easily spotted from afar, unlike Ghostie.
Due to the close stalk nerf, Myers is completely useless on indoor maps, as well as the majority of other maps that have a lot of walls and blockages between gens.
Survivors know that Myers now needs stalk from afar, so they will just tightly loop and stay near walls so close stalk is forced.
These add ons were the only thing that made Myers remotely ‘strong’ and now his basekit has to be relied on, but overall, all things considered, this is most certainly a nerf.
I really hope the devs will pay attention to this and make changes to him, please, I beg you (or at least revert all of these changes).
Suggested solutions:
- Apply the T1 movement speed increase to scratched mirror (or at least slightly increase the 105% to 108% or something).
- Return close stalk to 1 (or at least increase it, 0.4 is an insult).
- Make the evil requirement increase to reach Judith’s tombstone and fragrant tuft of hair to 250-300%.
- Reduce afar stalk speed (or leave it at 1, as Myers is already a weak killer).
Comments
The part about being about to go from EW1 to EW3 with Tombstone / Infinite T3 from a single survivor is not true.
The Iridescent add-ons require 20 stalk points to get from T2 to T3, plus 3 points to exit T1.
Survivors have 20 stalk points each.
Since we're discussing Infinite T3, this add-on was nerfed way too hard. On indoor maps, you won't reach T3 with that add-on until the game is almost over. Which is ridiculous.
Anyone who thinks Infinite T3 is even remotely close to Tombstone in terms of strength, doesn't know what they're talking about.
Therefore, making it take 100% more stalk than Tombstone Piece is absolutely absurd.
It should be reduced down to at least 300%
That's true, you do need to get 3 stalk points from someone else for infinite EWIII. Still less than the 5 you needed to get previously, where you had to stalk one survivor to 100% and another to 50%, now only needing a further "15%". The stalk rate increase on distance has made this easier on most maps (again, stalk rate used to drastically decrease scaling with distance, now minimum stalk rate is 4 times what it was and increases with distance), and although indoor maps can indeed make it more difficult, indoor maps also benefit Myers at base, being able to sneak up on people. It also depends on the specific indoor map, Midwich and Hawkins or RPD for instance have lots of corridors and long rooms that once survivors have noticed you still allow you to keep stalking them for prolonged periods as they scramble away.
While I don't think infinite EWIII is as busted as the Tombstone Piece, that isn't really a good bar for comparison because the Piece is simply too busted and has unfortunately not really been adequately addressed with the update (granted, I don't think increasing the stalk needed for it even more is the way to go, more so something like making it so you can only kill survivors that already have a hook stage). Although I would say Tuft is not that far behind. Certainly "remotely close". The Piece has means of counterplay (preemptively jumping into a locker, holding onto a gen), even if they aren't always feasible for uncoordinated survivors. Infinite T3 means survivors cannot unhook if Myers does not want them to (unless they coordinate to sacrifice two downs for it, and even then it's not guaranteed), and is generally very threatening. The fact that you never need to stalk again once you are done also makes the add-on incredibly good, that's a significant timesink gone - 20 stalk points was the equivalent of stalking for 3 EWIIIs (plus getting out of EWI), or 3 minutes of it before you would need to stalk again. Infinite will give you much more than those 3 minutes for the same amount of stalking. It's also notable that being able to get all stalk needed "at once" should usually take much less time than falling back to EWII and needing to find and follow someone again (that also still has enough stalk points on them), so the time spent on stalking gameplay decreases even beyond that.
I think the 20 points needed for Tuft are adequate, particularly because it makes it so that that's all the stalking you will need in an entire match. And I don't believe the stalk rate changes (which overall are a buff if you understand that his stalk rate always scaled with distance, from 100% to 10%, now scaling from 40 to 100%, meaning that even at medium distances you will now stalk at an increased rate from what you used to) being less beneficial/more of a hindrance on (some) indoor maps is significant because Myers excels on indoor maps to begin with.