Distortion? Really?

Survivors have one perk to help them counter the tons of aura reading perks/full aura builds of killers and now it’s getting screwed with because of complaints that their aura builds get countered?

This is laughable.

Comments

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773349#Comment_3773349

    Ah you forgot the distinction between hard counter and soft counter, distortion hard counters aura perks and addons while most of those still have secondary effects that aren't fully hardcountered

    Hardcounters, residual manifest active ability, flashlight, champion of light

    Softcounters, flashbang, firecracker (still deafen)

    "counters" blastmine since it stuns the same duration it doesn't really do anything to counter it

    Franklins doesn't hard counter items off the bat you need to hit the survivor and even then any recharge perks can still get value and any items that have already gotten value have well already been used. You can't tell me it counters the toolbox used right at the start of the match.

    So ~3 real hard counters and the rest are just neutered, and a perk that actually requires you to activate it, so lets compare that to distortion

    Hardcounters, awakened awareness, bittermurmur, bloodwarden, bbq, darkness revealed, friends till the end, gearhead, grim embrace, im all ears, undying, lethal persuer, lightborn, nemesis, nowhere to hide, Alien instinct, floods of rage

    Softcounters, deerstalker, eruption, retribution

    Ill stop halfway but these are just the perks and usually killers run ~1-2 information perks / addons which then are then usually hard countered by the 1 perk slot that didn't require anything to activate, and doesn't require any effort to get more.

    I don’t recognize that distinction. A counter, in my eyes, is a counter. If a thing doesn’t fully counter another thing, it’s a disruption… not a counter. I got to the point where you wrote “well Franklin’s isn’t really a counter since it requires a hit” and like, stopped. Just didn’t feel the need to go on reading the rest. We’re not gonna agree on this one.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773677#Comment_3773677

    I don’t recognize that distinction. A counter, in my eyes, is a counter. If a thing doesn’t fully counter another thing, it’s a disruption… not a counter. I got to the point where you wrote “well Franklin’s isn’t really a counter since it requires a hit” and like, stopped. Just didn’t feel the need to go on reading the rest. We’re not gonna agree on this one.

    image.png

    Counters have nuance, if you can't appreciate that its fine, but saying franklins counters a survivor jumping out for a flashlight save is a rash distinction and saying it counters a toolbox used at the start of a game is just not thinking bigger picture

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773650#Comment_3773650

    There are a lot of people that are only excessively hiding, because there is a quick and easy perk that enables this playstyle. If this perk is nerfed good enough, some of these people absolutely will go to a more active playstyle. And it doesn't matter if this number isn't 100%, because as long as it's higher than 0%, that is good enough.

    Really?

    So if 10% become active runners and 90% of them turn into locker-bots, that's an improvement to you?

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773544#Comment_3773544

    I don’t really know about having “so much distance” from a 3 second stun that still highlights your positioning to the killer doing much, really. Maps are much smaller, loops have been made weaker, and killers can have easily activated aura-reading perks/add-ons. This isn’t 2016 DBD anymore.

    Firstly, it's a 4 second stun lol please actually check the numbers of the things you're complaining about.

    Secondly, it triggers about halfway into the kick so that's about another second of distance.

    You get a 5 second head start. You can waste a huge amount of time just running in a straight line, even on a theoretically empty map.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773002#Comment_3773002

    If killer tracking is too strong and needs nerf, then strong perks that counter tracking need to also be nerfed.

    Thats not true.

  • 1 perk?

    I guess Shadowstep and OTR don't exist

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