Skull Merchant change?!
Just a quick suggestion that came to my mind.
I just went against a P100 Skull Merchant, who felt the need to tunnel me out and hard focus on me, using every trick in the book, especially placing drones right where I was trying to loop her.
To make it less annoying to deal with a strategy like this, why not give her a treatment like the Knight? What if her drones only activate, if she is a certain distance away from the drone? Maybe 10 meters or so, so that looping her doesn´t feel like her waiting till you have a claw on you and get slowed.
Comments
Could work with rework, but you would have to buff everything else about her to work.
Btw you should learn what QoL change is, this change alone would be a massive nerf.
no that is terrible. there is no version of skull merchant that would be good with said change. it is like saying trapper traps should disable when your in a loop. the whole point of traps is to use traps in the chase.
I just want pallet breaking back....
This is big enough nerf for me to get it back.
I think she would be actually valid trap killer with my changes.
Could be a change about 10 meter rule that you just can't deploy them around a survivor?
Or give some delay before traps get disabled when you get into range, so there is still chance to trigger like 5 seconds
permanent dissolution is free hit. it was a good change. merchant is fine where she is at. beside some add-on being junk like iri add-on that reduce claw trap life.
with swf around, trap killer barely function in dbd. Just see Hag and Trapper. i recent watched tier list on Ohtofu saying Hag and Trapper are worst killers in the game. if your standard is swf, it is probably correct but average in soloq so yeah. maybe when soloq is closer to swf, that will be the reality. Making skull merchant a trap only killer would make her worse hag/trapper. Pass.