Killer Perks Changes 1
Hello I would like to introduce a few ideas to change unpopular perks to make them more viable.
Shadowborn
- While blinded by any means, you are granted 8/9/10% Haste Status Effect for 12 seconds.
- Survivor that blinded the Killer will suffer from Exposed Status Effect for 20 seconds.
Predator
- Grants ability to see Scratch Marks through the walls within 8/12/16 meters for 6 seconds while in Chase.
- Perk has 20/15/10 seconds cooldown.
Bloodhound
- Grants ability to see Pools Of Blood through the walls within 12/14/16 meters.
- Survivors being injured for too long (90 seconds) will receive 5/10/15% Repair Speed penalty.
Tinkerer
Whenever Generator is repeared to 70% of Total Progress
- Triggers loud notification.
- Grants Undetectable Status Effect for 15/20/25 seconds.
- Grants 5% Haste Status Effect for 5/10/15 seconds.
Save The Best For Last
- Hitting Survivor that isn’t Obsession with your Basic Attack grants 1 Token up to maximum 8.
- Each Token decreases cooldown after successful Basic Attack by 3/4/5%.
- Perk deactivates within 12 meters from hooked Survivor.
- Hitting Obsession with your Basic Attack will consume 2 Tokens.
Thanatophobia
- Each injured, dying, hooked & dead Survivor afflicts Survivors with stackable 2/3/4% Action speed penalty for Repairing Generators & Cleansing Totems.
Dying Light
- Hooking any Survivor grants 1 Token.
- Each Token applies 1/2/3% Action Speed penalty for Healing & Repairing for all Survivors.
- Action Speed penalties don’t affect Obsession.
Hex Ruin
- Whenever a Generator is not being repaired by a Survivor, it will automatically regress its
- Repair Progress at 100/125/150% of the normal Regression Speed.
- Hex Totem isn’t burning for the first 30 seconds of the Trial.
Unnerving Presence
Skill Checks out of your Terror Radius:
- Decreased the success zone of Skill Checks by 10/20/30%.
- Missing a Skill Check shows Survivor Aura for 3/4/5 seconds.
- Missing a Skill Check will regress additional 2.5% of Total Generator’s Progress.
Skill Checks within your Terror Radius
- Decreased the success zone of Skill Checks by 75%.
- Successful Great Skill Checks don’t grant additional progress.
- Missing a Skill Check shows Survivors Auras for 5/6/7 seconds.
- Missing a Skill Check will regress additional 5% of Total Generator’s Progress.
Decreases Survivors Repair Speed by 8/9/10% within your Terror Radius.
Comments
I am not convinced BVHR wants to add -action speed perks into the meta. They're clearly shy about these perks. Tinkerer only needs the -This perk can only be triggered once per gen- removed. I used to use tinkerer back in the day. it was a decent undetectable and information perk until it got nuked.
A maybe unpopular opinion, I think it's alright. I use it quite often and it helps me a lot.
Bloodhound: The second effect would be yo strong Legion and Plague because many survivors stay injured against these killers to deny their power. With this perk it would be like old Thana where they have to heal and give the killers constantly their power.
Unnerving Presence: The second effect is too strong especially against newer players and on Doctor. Two floor maps like the game, DnD map, or Midwich would also become really problematic.
Other suggestions look fine and I don't see any problematic situation. cool ideas that would make these perks nuch better and playable!