Hatch standoff solved
do gens
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Comments
How does that work? Do I throw hatchets at the gen?
Get Even Better
A few minutes later i managed to get the hatch, but the funniest thing was that she was running noed. She could had let me do the last gen, down me and hook me, but i guess she wasn't that smart that day.
Too difficult. Band-aids or nothing.
Also have a funny story to share: After 3 gens done, a trapper heavily camped the hatch. I did 2 more gens by myself, opened the exit gate and left. He was not afk.
Honestly, all they needed to do was eliminate the "safe-zone problem":
https://forum.deadbydaylight.com/en/discussion/39771/bloodwarden-for-free-on-every-killer/p1
Add to:
Whenever a survivor gets hit, the exit-gate gets blocked by bloodwarden for 5 seconds. When the killer walks inside of the exit gate area, bloodwarden will block the exit, until the killer leaves that area.
The following:
Whenever a survivor is hit by a killer, a blood-warden like matter blocks the hatch for 5 seconds.
Boom. All safe-zone related problems are solved.
People complaining about surviving and escaping being too hard now? Solve Death-Efficiency and we just eliminated nearly half of the complaints regarding general balance.