Hatch standoff solved

Comments

  • How does that work? Do I throw hatchets at the gen? :smile:

  • I was once facing a pig with 1 gen remaining, we were in a standoff and there was a gen close by which i decided to repair. She didn't let me finish it and was trying to catch me but there was also a loop there.
    A few minutes later i managed to get the hatch, but the funniest thing was that she was running noed. She could had let me do the last gen, down me and hook me, but i guess she wasn't that smart that day.
  • @AlwaysInAGoodShape said:


    Get Even Better

    Too difficult. Band-aids or nothing.

  • Also have a funny story to share: After 3 gens done, a trapper heavily camped the hatch. I did 2 more gens by myself, opened the exit gate and left. He was not afk.

  • @Master said:
    How does that work? Do I throw hatchets at the gen? :smile:

    Honestly, all they needed to do was eliminate the "safe-zone problem":

    https://forum.deadbydaylight.com/en/discussion/39771/bloodwarden-for-free-on-every-killer/p1

    Add to:
    Whenever a survivor gets hit, the exit-gate gets blocked by bloodwarden for 5 seconds. When the killer walks inside of the exit gate area, bloodwarden will block the exit, until the killer leaves that area.

    The following:
    Whenever a survivor is hit by a killer, a blood-warden like matter blocks the hatch for 5 seconds.

    Boom. All safe-zone related problems are solved.

    People complaining about surviving and escaping being too hard now? Solve Death-Efficiency and we just eliminated nearly half of the complaints regarding general balance.