Players are ruining this game
People brought up some of the worst excuses in gaming history such as "We need to think about new players!!" → No. We shouldn't be balancing around new players. New killers and survivors have no clue how the game works, so the balance there is irrelevant. SBMM is already in place which deals with the smurf problem accordingly unless they play survivor or every killer and deliberately reduce their escape/sacrifical count. Otherwise, new players will be put with other new players eventually, and as they gradually learn new skills and tactics, their SBMM will go up.
BHVR is afraid to make changes because of the backlash. Vecna is proof of that. People are thinking they are selling this DLC by making him strong then nerf him after sales runs dry. What insane individual do you have to be to think that? Vecna was weak in PTB, people asked for buffs, people say Vecna is too strong, BHVR decide to nerf it and now you ask for a refund? Either you need to seek help or you're just a troll and want to add fuel to the fire.
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8 years of new players and somehow they still play today.
If they dont listen to players feedback. Then who should they listen to?
There is a difference between balancing the game around complete new players and caring about them. The new player experience is an important part when it comes to maintaining a constant flow of newer players to balance for those people who stop playing. When people say "we need to stink about new players" this means nothing else than we need to take into account how certain things put them in a way worse spot than more seasoned players. For example certain game mechanics being too tough on them, for example old ruin was a perfect example for that, new players don't hit great skill checks, therefore gens took forever. This mainly means that there need to be more tutorials and information in the game, not outside of it so new players can have an easier start into the game, without being completely overloaded with information after watching Otzdarvas guide of everything that took 89h to watch… Nothing against Otz, but the point is you need easy access and small doses of information for new players. For example after finishing a game against killer X there should a button somewhere that says "Learn more about this killer" and when you click on it you go to the tutoria section where for example Otzdarva or whoever explains in a short video what there is to know about that killer, the do's and don't s and all those things. This is way more comfortable than having to find a video on the topic when you perhaps don't even know for what to look…
i feel like they acted rather quick with vecna. already nerfing him?? maybe he wouldn't be an issue after people learn how to play against him. i'll be upset if they nerf weave attunement too. cough both mft and buckle up nerfs took more than 6 months.
Im also against a nerf this fast. A killer this complex needs a lot of learning from both sides. They implemented 6 items for survivors to use. I don't think one can demand from the general playerbase to learn everything about all those aspects in less than 3-4 weeks. Most people don't play this game every day for 4-6 hours. They meet Vecna, get an item they don't really understand and die to him. This does not have to mean that he's incredibly busted.
My take: he's strong but fair. Everything he does has either a lot of counterplay or a downside in some sort.
I love using Franklin's + weave attunement. It's not very strong but fun.
Wasn't this perk deemed absolutely useless on the Ptb? Now it's seemingly too good? Can people make their mind up?