Making Pharmacy decent again
Pharmacy was never a much-used perk, but the changes to Medkits have made it one of the least appealing perks in the game. It really needs another update to make it at least somewhat as viable as it was before.
Here's my idea:
Pharmacy increases the Unlocking Speed of Chests by 40/60/80%, and the range of Chest Opening noises by 8 meters. (This is now always active as it was before the first update).
Medkits found in a chest have their personal healing speed penalty negated, and increased to +50%. Medkits found in a chest also have their altruistic healing speed increased to +100%.
While injured, an Emergency Medkit is guaranteed when unlocking a Chest.
This would essentially cause Pharmacy's medkits to act like old Emergency Medkits, but with the added bonus of extra altruistic healing speed. The chest opening buffs now apply while healthy as well, restoring the old niche of Plunderer builds using this perk.
It should be noted that Pharmacy's buffs would not apply to Medkits brought into the trial. You would have to find them in a chest for the increased healing speed.
I don't think there were ever really any complaints about Pharmacy being too strong, so reverting it to a similar strength point as it was before the medkit nerf would be fine, in my opinion.
Comments
I don't see a problem with this.
I like this.
I like it too ๐
i don't think they'll buff it after nerfing COH.
A perkk idea that i thought to buff chest builds is following:
Tool Goblin:
When you open a chest, Tool Goblin activates for 30 seconds.
Items that you use do not consume charges.
Tool Goblin deactivates after the 30 seconds have elapsed.
The idea is to encourage survivor to open chests to get more use out of the item. you can use another item you brought in the trial to activate the perk.