is DS really as bad as people proclaim?

i saw otz's opinion on DS, and it really made me wonder, is DS really as bad as people make it out to be? it still does its job great, though i do understand how short the stun feels on the survivor side. since its obviously being changed, what do you guys think the change(s) could be? a timer pause, timer removal, stun increase?

Comments

  • @JeanGreyarea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687200#Comment_3687200

    nah the perk is supposed to be for anti tunnel. They buffed it back to 5 seconds so its good now. Not asking for free escape just asking for something that helps with tunneling. It didnt do its job at 3 seconds. Since they buffed it, your points are irrelevant

    Anti-tunnel doesn't exist. The word anti implies that it would literally be impossible to do without serious consequences. Removing someone early from the game has no consequences. It's more like barrowed time as its ACTUAL purpose is to buy more time for your team to do gens. Also you clearly never watch higher level play if people still bring DS in COMP which they try to maximise the amount of time they need in chase. The perk was still good at 3 seconds and not an "oops im gonna comp corner myself and now i can make it half way across the map LOL".

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687315#Comment_3687315

    Anti-tunnel doesn't exist. The word anti implies that it would literally be impossible to do without serious consequences. Removing someone early from the game has no consequences. It's more like barrowed time as its ACTUAL purpose is to buy more time for your team to do gens. Also you clearly never watch higher level play if people still bring DS in COMP which they try to maximise the amount of time they need in chase. The perk was still good at 3 seconds and not an "oops im gonna comp corner myself and now i can make it half way across the map LOL".

    IMG_5907.jpeg

    like i said no one cares about comp. Still your points are irrelevant

  • done discussing this, have a good day mate

  • @JeanGreyarea said:

    done discussing this, have a good day mate

    Like I said anti tunnel DOES NOT EXIST. It never did people just started calling it that without actually knowing what the word anti means. Anti-facecamp SYSTEM would be a good example. Under CERTAIN conditions face camping becomes impossible without some serious consequences with them getting a free self unhook.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686950#Comment_3686950

    Also people sleep on the fact that by using DS you remove deep wounds which allows it to be used to stack endurance effects with each other.

    A well timed DS alongside endurance to eat multiple hits can cost the killer a lot of time that even if they end up killing you, the rest of your team had the time to escape.

    @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686511#Comment_3686511

    Its really not that hard to go down near a tile... I swear in this community the perk better be super duper good or broken or else its useless.

    I should clarify that I'm not too concerned with it reverting to 5 secs. 3 was kinda minimal and a large section of the killer roster could shrug that off with little to no consequence.

    As a player who plays a lot of Myers and Trapper I may need to contend with it a lil more, but there are ways to do that and it's still single use and deactivates in endgame making the most egregious elements of its use largely attenuated.

    The big kicker is having to contend with the 5 sec on multiple players. Especially with the current culture of unsafe saves being the norm due to built in BT and the players whom try to leverage built in BT to body block rather than escape. These I find are often the players that moan the most about being tunneled post game without an ounce of self awareness about how they created that scenario themselves.

  • Nope. It always remained a strong perk, just not as strong and brainless. Unsurprisingly, they brought back some of its brainlessness.

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687334#Comment_3687334

    Like I said anti tunnel DOES NOT EXIST. It never did people just started calling it that without actually knowing what the word anti means. Anti-facecamp SYSTEM would be a good example. Under CERTAIN conditions face camping becomes impossible without some serious consequences with them getting a free self unhook.

    Technically, Anti tunnel exists in Ovrcome+LuckyBreak. Removing a killers agency to tunnel when they want to is, by definition, anti tunnel.

    DS is more of a tunnel deterrent in theory that in execution is just a chase extender.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686602#Comment_3686602

    The OG skill check youre referring to was only shown in the spotlight trailer, it was never that big on live

    Yes I know but that is what the person was referring to by "OG skillcheck"

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