The Doctor Rework Idea
Number value tweaks are nice to improve current gameplay, but Doctor definitely needs a more drastic change. His Hallucinations aren't deceptive to anyone who goes against him more than 3 times. And his anti-loop and 4v1 only work vs inefficient teams. Saying that, however, Static Blast and Shock Therapy are staying the same, these are cool powers to play with. The things I will be changing are Madness, add-ons and Hallucinations.
Madness:
- Survivors suffering from Madness I & II can regain their sanity by being within 6 meters of each other or by performing co-operative actions.
- While in Madness I & II, it takes Survivors 25 seconds to regain 50% of their sanity.
- While in Madness III, Survivors can only regain their sanity through performing the Snap Out Of It action.
- Snap Out Of It removes the Madness effect entirely. If Static Blast is in cooldown when a Survivor removes Madness from themself through Snap Out Of It, Static Blast instantly recharges 25% of the power gauge.
- Any Survivor within 6 meters of a Survivor that screams from Madness is afflicted with the Incapacitated status effect for 3 seconds.
- While in Madness II, Survivors performing conspicuous actions trigger Hallucinations more frequently.
(Note: Survivors that scream from Madness reveal their location to The Doctor and Survivors in Madness III being unable to perform all actions other than hide in a locker, vault, drop pallets and unhook are still the same.)
Hallucinations:
- All Survivors with the same Madness level experience Hallucinations at the same time.
- When a Survivor is suffering from Madness I, the Hallucination perceived by Survivors appears 32 meters away in the direction of where the Doctor is, moving towards them up to a distance of 12 meters, and carries a illusionary Terror Radius.
- When a Survivor is suffering from Madness II, the Hallucinations follow the Survivor that's Hallucinating as if they were being chased and performs an attack when within 1 meter of the Survivor. Hallucinations do not damage Survivors. Hallucinating Survivors hear chase music when the Hallucination is "chasing them", and the UI shows this to all Survivors suffering from Madness.
- Hallucinations in Madness II have a duration of 10 seconds.
- Survivors hit by the Hallucination's attack acquire a lingering Static Charge, which remains until discharged. Anytime a Survivor is within 4 meters of another Survivor carrying a Static Charge, the Survivor receives a shock identical to a Shock Therapy and the Static Charge is discharged immediately.
- When a Survivor is suffering from Madness III, and has has a line of sight on The Doctor, Hallucinations cause The Doctor to become intermittently invisible for 1 second. During intermittent invisibility, The Doctor splits into himself and one Hallucination. The Hallucination moves parallel and mirrored to The Doctor. The Hallucination last for 20 seconds or until the Survivor is damaged by The Doctor. The Doctor sees the Hallucination as a transparent outline form.
(Note - Hallucinations move in a similar manner to the Knight's Guards. They have a vault animation but cannot break pallets.)
Add-Ons:
'Iridescent King':
- When a Survivor suffering from Madness III enters the dying state by any means, see the auras of all Survivors suffering from Madness for 8 seconds.
- For the next 30 seconds, any Survivor that was revealed by Iridescent King, receives a bonus 50% Madness increase when hit by Shock Therapy or Static Blast. Only one bonus can be applied to a Survivor.
- Increases Shock Therapy detonation delay by 20%.
'Iridescent Queen':
- All Survivors struck by Shock Therapy or Static Blast acquire a lingering Static Charge, which remains until discharged. Multiple Survivors struck by the same Shock Therapy or Static Blast that are within 4 meters of each other do not acquire a Static Charge. Any time a Survivor not suffering from Madness III is within 4 meters of another Survivor carrying a Static Charge, the Survivor receives a shock identical to Shock Therapy and the Static Charge is discharged immediately.
- Survivors in Madness II that are hit by the Hallucination's attack receive a shock equal to a Shock Therapy.
'Calm - Carter's Notes':
- When a Survivor's Madness level increases, gain the Undetectable status effect for 15 seconds.
'Discipline - Carter's Notes':
- Decreases detonation delay of Shock Therapy by 15%.
- Increases the charge speed of Static Blast by 10%.
'Order - Carter's Notes':
- Increase the amount of Static Blast charged when a Survivor removes Madness from themself by a bonus 25%.
- Static Blast immediately triggers all Survivors suffering from Madness to see Hallucinations. The Doctor sees the auras of Hallucinations.
- Shock Therapy no longer increases a Survivors Madness level.
'Restraint - Carter's Notes':
- Reveals Survivors auras for 4 seconds when their Madness level increases.
'King-Side Rook': (new Rare, replaces Discipline Class III)
- When a Survivor suffering from Madness III enters the dying state, hide their aura from all other Survivors for 20 seconds.
'Queen-Side Bishop': (new Rare, replaces Restraint Class III)
- Survivors that remove Madness from themself suffer with Incapacitated for 5 seconds.
- When a Survivor gains a static charge, all pallets and vault locations within a 32 meter range become blocked by the Entity for 15 seconds.
'High Stimulus Electrode'
- (exactly the same)
'Interview Tape':
- (exactly the same)
'Scrapped Tape':
- (exactly the same)
'Calm - Class II':
- Increases Terror Radius by 8 meters when Static Blast is ready.
- Decreases Terror Radius by 8 meters when Static Blast is on cooldown.
'Discipline - Class II':
- Inflict Mangled on Survivors suffering from Madness III when damaged directly after being shocked by Shock Therapy.
'Order - Class II':
- Reveal the auras of Survivors who scream from Madness further than 40 meters away for 2 seconds.
- Increases the time taken to Snap Out Of It by 1.5 seconds.
'Restraint - Class II':
- Survivors suffering from Madness III are afflicted with Blindness for 60 seconds.
'Ebony Knight': (new Uncommon, replaces Polished Electrode)
- When more than one Survivor is hit by Shock Therapy or Static Blast, gain a 3% Haste status effect for 5 seconds.
'Calm - Class I':
- Survivors suffering from Madness I & II hear a distant intermittent Terror Radius every 25 seconds.
'Order - Class I':
- Decreases Static Blast cooldown by 5 seconds.
- Survivors suffering from Madness see Illusionary pallets where a vacant pallet location is for 20 seconds after a Hallucination was triggered or when a chase is initiated.
'Maple Knight:'
- (exactly the same)
'Moldy Electrode':
- The auras of all Generators that have repair progression, within the Terror Radius after performing Static Blast, are revealed to you in yellow for 6 seconds.
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