Generator Volume Logic Is Awful
So, this has been an issue with the game for what has probably been years now. For anyone who wants to experience just how terrible generator audio is from the Killer's perspective, load into a custom lobby and have your friend work on the Badham bungalow generator until it's 99% complete (the loudest a generator can be) and slowly get closer to the stairs of the building. You will struggle to hear the audio until you are directly in the building. And on top of that, there are certain spots where the audio is just completely muted, namely the staircase right next to one of the gen spawns. It's actually ridiculous!
This audio issue happens on so many maps too. Any indoor map, Crows main building, Temple generator, bungalow on Badham and Haddonfield to name a few. Now, with all the changes being made and announced/scheduled, the audio needs to be put into a state where it not only makes sense, but feels acceptable. Hearing is not linked to sight lol I shouldn't need to have LOS on a gen to accurately hear that it has progress. I get that audio can be muffled through walls and objects, but the way it works now takes that logic and turns it up to 100 lol
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