How come generators spawns always seem broken whenever updates are released?

Is it just me or does seem to feel like whenever an update is pushed generators just seem to spawn close to each other on random maps that never had a big issue, or if they did are facing it again.

Screenshot 2024-01-02 224118.png

This is from Crotus Prenn Asylum map, it's the map that was released with the Nurse. And if you look at this screenshot it's seem like another 3 generator problem has appeared, with 2 generators inside the main building and one literally outside the entrance. How this happened is mind blowing, as no generators spawned on the right to me at all. They were all here with 2 more on the left.

Now if i was playing with a strong killer with good area coverage and denial like Hag, Knight, Skull Merchant, Trapper and a few other killers combined with the correct perks this is going to be awful for survivors to face. It's similar to Dead Dawg Saloon when 3 generators spawned close to the gallows when Eruption had the incapacitated effect with it, that was busted and most knight players abused that.

Comments

  • The Crotus Penn maps are known for bad gen placement. With maps growing smaller 3-gen situations are unfortunately inevitable.

  • @Ayodam said:

    The Crotus Penn maps are known for bad gen placement. With maps growing smaller 3-gen situations are unfortunately inevitable.

    No generators on the right side of the map at all on this playing, they could but a few up there.

  • It’s weird now

    ive noticed gens practically being beside eachother

  • It's not just gens with me, some tiles spawn really weird in large maps. I once had 3 tiles next to each other that on one side had windows facing each other, where you could vault one and immediately vault the next, and on the other side was a TL. Some other weird things I noticed was even pallets spawn a little wonky and some tiles just don't have them when they should sometimes.

  • @ChaosWam said:

    It's not just gens with me, some tiles spawn really weird in large maps. I once had 3 tiles next to each other that on one side had windows facing each other, where you could vault one and immediately vault the next, and on the other side was a TL. Some other weird things I noticed was even pallets spawn a little wonky and some tiles just don't have them when they should sometimes.

    Father Campbell's Chapel does this with shack, it will have a relatively good filler pallet with a long wall with the vault facing directly from the Killer shack window.

  • I think the winter event is really screwing with the spawn logic of maps. Killer objects are also spawning extremely weird.

  • @Caiman said:

    I think the winter event is really screwing with the spawn logic of maps. Killer objects are also spawning extremely weird.

    You figured the snowball piles would’ve used chest spawn areas

    Not spaghetti coding Gen spawns lol