Low Power Mode effect should be switched with rotation change.

So after playing with the low-power mode for a bit, i must admit i kind of like it. It really helps especially on indoor maps as tight-corriders might lead to both sensors facing a wall while you herd survivors into them, the problem is that we need an add-on and lose a bit of control over the drone for it.

I think replacing the current rotation switch with a rotation stop would make her near perfect, it shouldn't be to hard to switch Low-Power mode to the current rotation switch that is currently basekit and make the a rotation-stop toggle basekit.

Comments

  • I wouldn't mind that shaping between rotate and freeze

  • @GroßusSchmiedus said:

    So after playing with the low-power mode for a bit, i must admit i kind of like it. It really helps especially on indoor maps as might tight-corriders might lead to both sensors facing a wall while you herd survivors into them, the problem is that we need an add-on and lose a bit of control over the drone for it.

    I think replacing the current rotation switch with a rotation stop would make her near perfect, it shouldn't be to hard to switch Low-Power mode to the current rotation switch that is currently basekit and make the a rotation-stop toggle basekit.

    new skull merchant is all about using rotate function to get efficient haste and lock-on build up since pulling out scanner no longer slows her movement speed. so low power mode is like most useless add-on ever. it takes one skill-cap of playing well away from her. the cooldown was superior....they probably changed because of 3 gens but as i said, 3 gen is not skull merchant fault. it is the map design allowing camping gens to be effective. it is only way that killer balance out imbalance looping maps.