Skull Merch post rework

I had a Skull Merchant hold the game for over 30 minutes by holding a 3 gen from the start. The gen rng we got was horrible and was so tight we couldn't play around it with the drones and lack of tiles. If you could do something about crappy gen placement or the fact that Skull Merchant can still hold a nasty 3 gen, that would be awesome. I really enjoy this game but still getting 3 gen Skull Merchant despite her rework is frustrating.

Comments

  • @Yamigoops said:

    I had a Skull Merchant hold the game for over 30 minutes by holding a 3 gen from the start. The gen rng we got was horrible and was so tight we couldn't play around it with the drones and lack of tiles. If you could do something about crappy gen placement or the fact that Skull Merchant can still hold a nasty 3 gen, that would be awesome. I really enjoy this game but still getting 3 gen Skull Merchant despite her rework is frustrating.

    How exactly does she hold the 3gen other than any other killer? Her drones dont detect you when crouching or doing the gen? So you can just sneak there to do it? Seems more like a general 3 gen problem to me and not really skull merchant specific.

  • If the gen rng was as bad as you said seems like a problem of that and not of Skull Merchant's design. Any killer could have held that 3 gen like she did, and probably some others even better than her. She doesn't excell at holding a 3 gen anymore, the drones won't ever detect you if you don't move (doing gens counts as not moving).

  • Thats a problem with RNG, not the killer.

    She cant hold 3 gens like she could before, not even close, shes basically a standard killer in that regard, like most.

  • It's honestly more of gen placement and map as well. Which is why I dislike how they have been doing these map reworks like coldwind and borgo. Yea they made them smaller, but now some gens can possibly spawn closer to one another.