The biggest problem in DBD right now as a solo survivor and wondering why it keeps happening

Matchmaking. SoloQ was never great. But matchmaking has declined by a lot ever since a couple of weeks before Alien came out. If I am matched with other players of my skill level, I win 70-80% of matches. But currently I escape maybe 30-40% of them. I don't mind losing but I do not lose due to my own performance or a killer outplaying me. No, my teammates are just horrendous. They cannot last more than 10 seconds in chase and do not do generators. It feels like there is no SBMM at all anymore. Can someone please offer me an explanation as to why matchmaking has become so bad? And don't say backfiling because that cannot explain everything. Is it because of a lower player count? Did the devs change the matchmaking? Is it bugged?

Comments

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564981#Comment_3564981

    Understanding the simplest things in game makes you pro? Okay, then I'm pro in CS, because I know how to shoot.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564991#Comment_3564991

    With what part of your body did you read this?

    @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564074#Comment_3564074

    Yes, matchmaking 100% will not fix that. Because most survivors are just allergic to be any good at the game. 2 month of Alien matches and almost all still put turrets right in front of his exits. 3 months of new Onryo, still no one takes a tape. 1k hours, 3k and even 5k hours players still as awful at looping as me at 300 hours.

    Just do gen simulator with Trapper bot, who miss attack right in front of him, and survivors like you will be the happiest players in the world.

    There you said you only have 300 hours in the game.

    @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564097#Comment_3564097

    Yeah, of course. That's why i win about 80-90% of games in sfw and about 70-80% of soloq if we count matches where everyone know how to play (if we pretend that mmr is working as intended).

    Truth is game is pretty good balanced for average players, still super survivor sided on high level and killer sided on low level. Let me guess where you are, if you're so sure of what you're saying.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564092#Comment_3564092

    I agree, it's mostly common, no doubt. But survivors mindset is something extremely childish last time. I watched some streams while working on this week and 8/10 games survivors simply gave up at the beginning or middle of the game. And I went to play in this evening and in 4/8 games (for both sides) survivors gave up again. Tell me, has there ever been a time when killers gave up literally every second game if they didn't like something? Because I meet killers like this maybe once or twice a week.

    And here you said you escape 80% on soloQ and 90% on swf you are probably one of the best players in the world if that information is correct so you should stream.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3565160#Comment_3565160

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564079#Comment_3564079

    There you said you only have 300 hours in the game.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564104#Comment_3564104

    And here you said you escape 80% on soloQ and 90% on swf you are probably one of the best players in the world if that information is correct so you should stream.

    Maybe this dialogue would make sense if you at least tried to read sentences, and not think out the words and numbers that you glimpsed in my replies.

    Try 5 more times maybe, I'm sure you'll succeed!

  • From the killer's side, I've noticed an increase of badly matched opponents. The kind of matches where the one survivor who isn't hooked is slowly self-caring on a corner of the map while the first of the three hooked ones is about to be sacrificed.

    It's painful.

  • @mca240 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3565141#Comment_3565141

    Yeah, only I keep matching with these “new” survivors within 2 minutes. So no, the game isn’t beyond any threshold where it will expant its parameters.

    This. Honestly, this thread is irritating. On one side you have people asking to not be matched INSTANTLY i.e. less than 10 seconds with people well outside of their skill range. And then people reply with "That's how it's supposed to work. After a few minutes, the system expands." Reading comprehension in crisis

  • @EvilSerje said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564227#Comment_3564227

    "The mass majority of survivors being bad doesnt mean there is a high skill bar, just that those player really are bad."

    Bro, did you hear yourself? 😂

    You mean the survivor role is ONLY for a few (not mass majority) that find it not high skill? Then a) hope to get acknolegement from devs that survivor role is only for top-tier players and b) why killers whine so much that it is so hard, so much "genrushing" and unfair looping?

    Anyway, best comment I've seen so far. Oxymoron manifestation.

    1. Not suggesting its for top tier, just the bar really isnt that high to begin with. Once a community gets big enough its always going to pyramid, it would odd if it didnt.

    2. I dont take every killer complaint as legit, but most valid points arent about bad survivors. The survivors that cause the issues are the ones capable of excelling well beyond the low skill bar.

  • @mecca said:

    The skill required to play survivor is so ridiculously high that everyone on the teams has to be like pros. It's insane. Matchmaking will never fix that. Survivors need buffed in all aspects.

    The problem is most of the survivor are casuals that refuses to learn the game (or even don't have time to). People are still to this day doing every gen on one side of the map, refusing to trade hooks before someone enters a struggle, greeding pallets against instadown killers, selfcaring in a corner of the map, and many other stuff. I think SoloQ need some buffs on info (basekit kindred, or even Bond) but not anything more than this. Action speeds should stay the same - they are fair.

    TBH, many of the killer players we have today have been to the old "Meta Hell" were DH, DS, Unb and BT (and Circle of Healing after) would make most of the killers tilt and rage. Plenty of these have learned how to optimize their gameplay in search for ways to counter the meta handicap, and many survivor relied on those perks to get a "boost" in chase and gain some time from the killer. Now we have a high number of hardcore killers facing a wide comunnity of survivors that relied on perks and items to get their chance at a match that they can't have nowdays.

    Buffing survivors would make killer games sweaty as hell, limiting the killer pool to the High A or S tier killers with comp strategies. No one would be happy with this.

    Survivors need to learn macroplay thinking, and this is far easier to do in a SWF than in SoloQ, although it is still possible in the last one.

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