Add range limits to Any Means Necessary and Alert

Do these perks really need to be completely mapwide? Any Means Necessary functions as a mini Windows of Opportunity with unlimited range on top of the pallet resetting function, which can make tracking the killer's movements easy just by watching for pallets being dropped elsewhere. Meanwhile, Alert can give away the killer and their position at the start of the match just by them kicking a wall clear on the other side of the map. I'd be fine with extending Alert's aura-read duration in exchange for giving it a range limit, even a generous one like 48m, and Any Means Necessary should be limited to something like 24m.

Comments

  • @Caiman said:

    Do these perks really need to be completely mapwide? Any Means Necessary functions as a mini Windows of Opportunity with unlimited range on top of the pallet resetting function, which can make tracking the killer's movements easy just by watching for pallets being dropped elsewhere. Meanwhile, Alert can give away the killer and their position at the start of the match just by them kicking a wall clear on the other side of the map. I'd be fine with extending Alert's aura-read duration in exchange for giving it a range limit, even a generous one like 48m, and Any Means Necessary should be limited to something like 24m.

    alert used to have range limit of 36 meters. it is funny you mention that... because it used to be a thing. that got buffed ages ago. any means neccassary is overshadowed by window of opportunity. these perk do not need negative changes....

  • These perks aren't even used that much as it is. They hardly need extra restrictions on them

  • They're fine without the range limit. While it's true Any Means can act as a pseudo-Windows of Opportunity, it's really only a fraction of that information.

  • @Caiman said:

    Do these perks really need to be completely mapwide? Any Means Necessary functions as a mini Windows of Opportunity with unlimited range on top of the pallet resetting function, which can make tracking the killer's movements easy just by watching for pallets being dropped elsewhere. Meanwhile, Alert can give away the killer and their position at the start of the match just by them kicking a wall clear on the other side of the map. I'd be fine with extending Alert's aura-read duration in exchange for giving it a range limit, even a generous one like 48m, and Any Means Necessary should be limited to something like 24m.

    The aura reading on any means is fine, it does not even help in the same way windows does, because strong pallets that could be used to loop while dropped get kicked anyway and getting the aura of a pallet that is so weak the killer does not even kick it seems rather useless... Also nobody runs Alert anyway, so why would you want to Nerf it?

  • Seriously?

    It's really scraping the bottom of the barrel to ask for *alert* to be nerfed.

    And an any means nerf is just weird. Why are killers looking at literally anything and say, 'let's nerf that, we really need survivors spending more time on gens instead of resetting pallets'.