A Nerf for Knight

I have a suggestion for a much needed nerf for The Knight. Decreasing the amount of time guards are on the map for and increasing the cooldown time for after a guard disappears, so that guards cannot be spammed and that hooked survivors and generators can't be camped by The Knight or his guards for the remainder of the trial.

Comments

  • Hooked survivors can’t be camped with guards. Unhooking cancels the guard.

  • He has already had an unannounced nerf this year that has changed the behavior of the AIs into something silly. I have reported bugs over and over again and they get stuck on the edge of stairs or run off in the wrong direction unable to get through window sills or boards. You want me to make them any weaker?

  • If you touch a hooked person, and i mean touch not even unhook, guards dissapears. So they cant be camped by guards.

    Also if you drop a pallet guards go around, so its imposible for them to catch you (was a shadow nerf).

    And you can grab a flag than can be picked up after 5 seconds for assassin and jailer and 10 seconds for carnifex. 5 seconds its not "a lot of time".