Killers are too op
I don't know if anyone's reading this or is ever going to read this I love your game but you guys are making the killers to op and the survivors don't have enough to go against some of these killers. For example the knight and the singularity some of the things that both of these characters can do makes it almost impossible for people to get away with very little capability of defending yourself having pilots and flashlights is our only defense mechanism and then half the times we don't have enough of those around us sure we could hide inside of a locker but if a killer is chasing us how do we hide inside of that the killer is faster than the survivor and some of these killers have like an endless supply of their ability. Now another thing just because I named these two killers doesn't mean it can't be other killers I'm just stating that if people get to know some of these killers very well especially these two it becomes really hard to actually play the game I've had to hide almost an entire game just to win and that's not supposed to be the point of the game
Comments
For some reason, when I myself play as a singularity or a knight, it does not look like you describe. mid game survivors start bullying, I can't move away from the last 3 gens and as a result one of the 4 survivors may give up out of pity
Not really. if you end up somewhere with no pallets, thats on you. You are in that situation because you chose to run there when you got chased. You also arent meant to hide in lockers mid chase? Lockers are terrible, they provide an instant pickup for the killer if you are found. Hiding behind things is far better. Anyway, knight and singularity really arent that bad. Knight is a pretty middle of the pack killer, just with antiloop with little counterplay. And singularity has the EMPs, if you are having trouble with him then just make sure you are always carrying someone. You arent meant to outlast the killer in a chase unless they choose to give up on you, your job is to waste as much of their time as possible so your team can do generators. If you dont have an EMP theres still plenty you can do, just pre drop the pallet. He has to break it so you get distance. Plus teleporting spawns you a good distance away. its not like he can just instantly hit you, you've got time to get away.
Also, when you mention that killers are faster than survivors you make it sound like its a bad thing. How else are they meant to catch you? Plenty of killers dont have powers that have range or mobility, walking towards you is their only option. its just how the game is made. DBD at its core is about the distance between you and the killer in a chase. Thats why the tools survivors have for chases are all about getting distance. Some maps have way to many pallets and others have almost none. Want my advice? Use "windows of opportunity" and "Lithe" . The first one shows you where all the pallets and vaults are, so finding them wont be an issue anymore. its also helpful when you are playing alone because it shows you what pallets your team has used/not used. Lithe actually makes you run at 150% speed for 3s after you vault something. For reference, killer movement speed is 115% and survivor speed is 100% (it serves as the default of 4m/s). So for 3s you are 35% faster than the killer is. Trust me it gets you a lot of distance. it pairs super well with windows of opportunity too, you can use the speed boost from lithe to reach a pallet that windows showed you.
besides, right now the game is anything but killer sided. Theres very little generator slowdown compared to generator speed increase, its a lot harder to control gens than it used to be. Sure a nurse can easily solo your entire lobby, but typically in a match with skilled players all the gens will get done. Its part of why adrenaline is such a popular perk now, because it gets you value much more consistently.