Updates are need to make this game really good
Hooks need to be farther apart or the bar to get off their shoulder should be easier to fill. It’s almost impossible to if it even is possible to get off your either downed near one hook or steps away.and I also feel like there should be implements like actions that can be done to the killer as a survivor to help you get away more the killer gets a weapon can run faster and some have other abilities as well survivors can just run and drop pallets there are flash ants maybe add more stuff like setting traps for the killer to get stuck in and stuff
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Think of it this way: To even go down to begin with, the killer had to play well or you had to mess up. Either way, somebodies skill came out over the others. Hooks are the reward for skillful plays, and denying them is how you win skillfully as survivor. Hooks and the wiggle bar are the way they are because it would just be kind of stupid to have a whole hook denied because of something unskilled. Thats why sabotages, flashlight/pallet saves, bodyblocking and all of those ways to save a teammate exist. Because for one, this is a team game so you doing nothing should not reward you. And two, this is a team game so your team coming together to help you should absolutely be effective. And luckily for us thats how it works. I see plenty of players thinking of the wiggle bar as something thats meant to get them out, when in reality it exists for two reasons: 1, to prevent hooking in basement every time. 2, so that your teammates can stall for it to fill up and save you. In a team game, there shouldnt be many situations where teamwork isnt what saves you.
Also, survivors have plenty of tools at their disposal. At first glance it seems like all they really have is pallets and windows... but those two things have so much depth. At its core, dbd is a strategy gaming about reading your opponent and playing off of them. If you notice that a killer backs up at pallets to avoid stuns, you can not drop the pallet/ fake it by stopping for a moment. If it works, then you get more distance and you can keep looping. And if you see that they swing through pallets, you can do the same thing to get more distance as well. And if they just walk right through, you know that dropping the pallet for a stun is your best bet. And all of that is just from pallets! With vaults, theres fast vault setups, window techs, slow vaults, fakes, etc etc etc. All of this without any perk synergies or items.
Hooks need to be farther apart or the bar to get off their shoulder should be easier to fill. It’s almost impossible to if it even is possible to get off your either downed near one hook or steps away.
It's meant to be almost impossible. The killer is meant to be rewarded for getting a down but dissuaded from trying to go for hooks that are too far away despite being more advantageous (in a harder part of the map to rescue, a scourge hook, etc). The tradeoff then is a wiggle timer, giving killers ~16s to get to a hook. Any less and killers would be forced to slug constantly, a change that would be frustrating at best.
and I also feel like there should be implements like actions that can be done to the killer as a survivor to help you get away more the killer gets a weapon can run faster and some have other abilities as well survivors can just run and drop pallets there are flash ants maybe add more stuff like setting traps for the killer to get stuck in and stuff
whilst I agree that variety is the spice of life and that there should be new items for survivors to play with on a semi-regular basis, the fundamental gameplay loop is supposed to feel unfair to some extent. the killer has a weapon, sure, but the survivors' ultimate goal is not to win, it's simply to escape. the killer should feel oppressive- at times scary even, because that's the point of asymmetrical horror.