Sloppy Butcher Feels So Unfair to Go Against

This perk is pretty popular lately. It's alright. I am not saying let's nerf Sloppy into ground to level nobody uses it anymore.

But for name of the Entity, fix biggest problem of this perk. Solidarity, Resurgence and Reactive Healing are dead perks because of Sloppy. This just does not makes any sense.

These perks are already pretty rare and Sloppy makes them even more worthless.

Comments

  • Well then those perks need looking into not SB

  • Why is the thinking nerf Sloppy Butcher and not buff Solidarity, Resurgence and Reactive Healing to work despite Haemorrhage?

  • @Emeal said:

    Why is the thinking nerf Sloppy Butcher and not buff Solidarity, Resurgence and Reactive Healing to work despite Haemorrhage?

    This can work too. I just want these perks to be usable again.

  • autodidact and we'll make it counter it. there are no self-heal perks that counter it because of killers complaining about circle of healing and original self-care that eventually got nerfed again in 6.1.0. I am personally fine with healing perks if they weaken sprint bursts from health-states and second chance endurence type effect to around current decisive strike level in distance. until then, they will be massive imbalance problem with killer with low mobility catch-up/no range.

    if you want low investment counter for self-healing, you can use med-kit item with iri syringe. that is what most survivors use in my experience when playing killer.

  • @MikaelaWantsYourBoon said:

    This perk is pretty popular lately. It's alright. I am not saying let's nerf Sloppy into ground to level nobody uses it anymore.

    But for name of the Entity, fix biggest problem of this perk. Solidarity, Resurgence and Reactive Healing are dead perks because of Sloppy. This just does not makes any sense.

    These perks are already pretty rare and Sloppy makes them even more worthless.

    I agree partially the problem inst SB but the hemorrhage status. Perks that partially heal are hard countered by it. What they should do is make them cure you of hemorrhage or create a new status like "Immune" that will leave you immune to bad status effects for x seconds. 45 seconds of immunity after activation would be fine. just to reposition and heal.