Dead by Daylight beat every other game in the genre

VHS announced ("known as dbd killer lol") shutdown after 10 months since released as EA(playerbase didn't reach over 100 since months, as of yesterday only 32 players as peak player count), and changed peer to peer, completely shutting down in September.

F13 will get completely removed from all store, and at the end of 2024 completely shutdown, it was way popular even without support than VHS, yesterday (600 peak player count)

Last Year relaunch failed, after only few weeks the player count went from 1340 to 175 peak player count, probably will be shutdown soon.

Home Sweet Home Online got delayed for weeks, the interest seems to be very low, about 500 players or so and rapidly dropping due to delay.

Evil dead the game also failed on steam went from 500 players to 67 peak players count, and basically confirmed through reports that there won't be made any new content for the game.

Propnight is barely alive at max 500 players at any given day.

Basically dbd has no competition at all, it seems to be the only game in the genre which works longterm.

Any attempt to overtake is waste of time and money.

Comments

  • One thing I feel like dbd does better is the survivors can't directly fight. They can use elements of the map or stall for time but there is basically no option for an attack, flashlights annoy and pallets delay but they don't hurt/kill. This power difference is, in my opinion, important for horror as I've never felt much tension in a horror game if I have a gun and gun beats bad guy, playing VHS felt like this where there were situations where I unironically felt stronger than the monster and this horror illusion broke. Horror is based of fear and when you are inheriently weaker and all you can do is run that triggers some prey instinct which is what horror is built off, a more balanced back and forth of power means people swap between prey and preditor throughout the match which I don't like.

  • @HugTheHag said:

    Now, to take advantage of that and slow down a little bit in their releases and taking the time to fix what needs fixing instead of pumping out chapters one after the other...

    We already have so many survivors and killers, and a ton of perks no one uses. They should take a few months to focus on QoL, balance and reworks.

    They should go down to two chapters a year and use the extra time to rebalance/rework weaker killers while improving maps and the games code (complete rewrite plz).

    We also need more cosmetics for Feng.

  • With dedicated servers and updates, resident evil resistance could have been a great competition for dbd, but capcom didn't make good choices and let Resistance die when people were begging for anti cheat, dedicated servers and regular updates.

    It's still my favorite game ever, but it just got left to die :(

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453437#Comment_3453437

    They should go down to two chapters a year and use the extra time to rebalance/rework weaker killers while improving maps and the games code (complete rewrite plz).

    We also need more cosmetics for Feng.

    Speaking of code, you should check out the bug reports section. There's a spicy flashlight/pallet save glitch that's very entertaining and with lots of videos !

    And also a ton of other things that broke, it's the first time I see that many things break with one update.

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