More Balance to the Game Progression
At the start of the game, survivors get massive gen progress for free until the Killer finds anyone. So the longer the first chase goes, the higher the gen-progress snowballs. In rare cases even up to a 5 gen chase.
On the other hand though, if the killer gets a Hook, playing in that area around the hook gives the Killer massive pressure and can often snowball. Same goes for slugging.
So its good to see that there will be a system that gives survivors a chance to unhook themself if the killer is camping. However there is still the gen snowball problem for the killer side, and the slugging problem for the survivor side.
I think the game should progress more evenly and less snowbally.
ideas:
Lethal Pursuer at base
Unbreakable at base
a Killer Perk that slows down genprogression until a survivor gets hooked. ( like corrupt intervention but more balanced ).
Also i hate that currently the only thing you can do to outplay spirit , blight and nurse is to rush gens harder ( aka bringing toolboxes ). Not very fun imo.
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