Scourge Hook Distribution needs fine-tuning
Scourge hooks in general were a good addition to the game. But holy god, they need some tinkering please. I just played 3 games in a row where all 4 hooks were together. Sounds impossible but true. Literally Garden of Joy all 4 in the corner between shack and main. So my 2-scourge build is useless on 50-60% of the map.
High risk, high reward is fine, but maybe don't let them be RIGHT beside each other? It can be brutal for survivors too if they're holding down gens in an area with multiple scourges. Help please!
Comments
Imo they should be created the first time you hook each survivor, would be better than the complete randomness they are rn
too strong, the perk comes to you you don't go to it.
?
If you are able to 100% get an uptime on a perk every single time without the need to go out of your way to activate it, it makes it too strong. That's why you have to go to the preplaced X hook first.
With my suggestion you would quite literally need to spread hooks on survivors to get scourge hooks up...and the current is what spawns them without needing to be activated first
I can definitely get behind that idea but the hook spawns should still stay random and they do indeed need to be spread out better around the map as the 100% uptime issue would still persist without having to travel far.
Considering how fast gens can be done and the new limitation on pain resonance, would the game implode if there were just more available scourge hooks?
For the Comments about adding more hooks, I disagree. I think the limitation is good. Scourge hook perks are strong but not OP. I'm just asking to not keep getting RNG where they all spawn on half the map, making the other half of the map a dead zone and losing complete use of your perks. Especially since often multiple Scourge Perks are stacked