Remember: If you don't see an exhaustion perk, tunnel right off of hook.

If there was one thing that might have salvaged this update even after the healing nerfs were reverted, it was the death of DH.

Now that that's clear that that won't be happening ("a powerful reward for those who have earned it", they said), and it will instead be just as powerful as before, except that it can't be used during first chase, killers need a solution. Luckily, we have one:

If you don't see an exhaustion perk during the first chase, proxy camp the hook and hit them as soon as they're unhooked.

It's not ideal, but it still means that they can't use DH at pallets/windows later on in chase, and it's a legitimate counter. Ironically, BHVR's stated intention in buffing the perk was that killers would be less inclined to do this exact thing when it's the only counter, but hey.

If it turns out they didn't have DH after all, at least you're going to get a survivor out of the game early, and it's still likely that they might not have enough time to get to a safe loop by the time they're downed again.

(PR is still C-tier even at 25%; feel free to ask me why.)

Comments

  • @hailxsatanxeveryxday said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393179#Comment_3393179

    This isn't bait. I fully plan to hit survivors off of hook from now on unless I see an Exhaustion perk during the first chase, and I encourage everyone else to do the same.

    There's not really any incentive not to do this at this point.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393180#Comment_3393180

    In case you haven't been keeping up with the dev notes, they changed DH again since the PTB. Now it activates whenever the survivor who has DH is unhooked or unhooks themselves. That's why this post was made.

    In case you did keep up and you meant exactly what you said, I don't care about points; if I got 7K points and everyone else gets 40K points, but I somehow got a 4K, that's good enough. Really doesn't matter to me which survivors got which scoring events; I just want to keep DH from extending the next chase by 30 seconds because they managed to time it right at a pallet in the only area of the map that isn't a deadzone when there's only one gen left.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393181#Comment_3393181

    Yeah, I made fun of people who complained about DH before its first nerf, but then my MMR went up, and I started facing survivors who know how to loop.

    Even back then, you're right, it wasn't that big of a deal because I had my Ruin/Undying crutch to fall back on.

    But it seems that survivors get to keep all their crutch perks mostly unchanged, and I don't get to keep any of mine; the only thing I can do to keep myself above water is to play without them, which means playing mean and being aggressive.

    The fault in this logic is that you're making it an "Us vs Them" issue when it isn't. DH had been changed, same as CoH, Self-Care, Iron Will, and the list goes on. IDK if you're being serious or not, but stating that none of the survivor perks have been changed and only Killer perks have is being wilfully oblivious/in denial. I get your frustration, but come dude don't pretend like the Devs haven't been trying to balance A LOT of things on both sides. Is everything perfect? No. But at least they're trying.

  • God forbid people play without exhaustion perks =(

  • @Iron_Cutlass said:

    Me watching as the Nemesis runs across the map to tunnel me (I used Balanced Landing on a map with no great heights):

    https://us.v-cdn.net/6030815/uploads/C1PJQLPBMRFM/nemesis-tunneling.gif

    Use your head next time.

    image.png


  • Save The Best For Last.png

    What doesnt kill you makes you stronger.

    STBFL is a pretty good perk for Nemesis since you can just M2 the Obsession and face little/no consequences. What an amazing tool for tunneling, since people cannot bodyblock either.

    (Made this in like 9 minutes or so, it is super scuffed.)

  • @hailxsatanxeveryxday said:

    If there was one thing that might have salvaged this update even after the healing nerfs were reverted, it was the death of DH.

    Now that that's clear that that won't be happening ("a powerful reward for those who have earned it", they said), and it will instead be just as powerful as before, except that it can't be used during first chase, killers need a solution. Luckily, we have one:

    If you don't see an exhaustion perk during the first chase, proxy camp the hook and hit them as soon as they're unhooked.

    It's not ideal, but it still means that they can't use DH at pallets/windows later on in chase, and it's a legitimate counter. Ironically, BHVR's stated intention in buffing the perk was that killers would be less inclined to do this exact thing when it's the only counter, but hey.

    If it turns out they didn't have DH after all, at least you're going to get a survivor out of the game early, and it's still likely that they might not have enough time to get to a safe loop by the time they're downed again.

    (PR is still C-tier even at 25%; feel free to ask me why.)

    Devs are somehow brainwashed that killers develop these lame strats just because survivors force them to. When actually camping and tunneling is just easy and rewarding without any risk and they will play like that if they choose so. The very evidence to this is camping with the strongest killers in the game like nurse and blight.

  • BHVR's attempts at balancing usually only hit weaker killers (mostly M1 based killers) thus widening the gap even further between viable and non-viable killers. It's downright atrocious trying to play the game as one of these weaker killers, it's just one genrush-fest after another.

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