The Absolute CORE problem with Legion's power.

It isn't the counterplay. It isn't the 110 M1. It isn't the exploits.

The most fundamental problem with Legion's power and its biggest hindrance is that it contradicts itself.

The goal of Legion's power is to chain hit multiple Survivors so they have to mend and stall the game. But the problem is, because of the design of Legion's power, people have NO motivation to heal against Legion. Being injured is almost the exact same as being healthy against him, so why would you ever bother to waste time healing? To make matters worse, the mend timers are shorter than their respective healing timers. This, combined with the lack of motivation to heal against Legion, means that hitting a Survivor with Feral Frenzy actually gives you LESS pressure than hitting them normally.

The power's main goal is a giant backfire. It's self-killing. And this has to be fixed.

How is it fixed, you ask? Simple: Giving Survivors a reason to heal against Legion. And though theyre trying it with a new buff that lets Legion shorten timers on injured people, it makes him able to down them in three hits, which, combined with the lack of counterplay against Feral Frenzy in a chase, makes for an extremely unfun Killer.

However, I think the way to give Legion a good way to encourage healing without making him even less fun to fight is simple.

-Revert the buff that makes the bleedout timer go down while mending.
-Revert the upcoming buff that allows Legion to hit injured Survivors into a shorter timer.
-Injured Survivors who are not on a bleedout timer but are then put into one cannot remove the timer by mending. Mending in this scenario instead resets the timer and puts the Survivor into the "Half-Mended" state for 10 seconds, during which the Survivor can be healed.
-If the Half-Mended timer reaches 0, the bleedout timer will start counting down again.
-If a Half-Mended Survivor is being healed by someone else or themselves, the timer will pause.

This change will give Survivors an extreme incentive to heal against Legion, without making it just borderline bullshit to fight against his power. IF they have to be close to constantly mending, then that will help stall for time extremely well.

Comments

  • I think an important thing people are talking about is the concept of adaptation. When playing Legion, if you know for a fact that survivors wont heal, and wont group up, then adapt to your situation. You can always bring Cold Dirt (Fatigue down) and Susie's Mix Tape (Frenzy Speed) for a more aggressive Legion. Just like Wraith, you can be in your power, and exit your power in a position where survivors cant throw pallets or vault over windows and THEN hit them, vs being in frenzy and applying deep wounds to an already injured survivor. Survivors on the other hand can bring perks like Iorn Will, Distortion, hell even Quick and Quiet in order to out-play a Legion instead of being reactionary to Legion. Its all about VALUE, what kinds of perks and techniques will increase the value of what your doing mechanically.

  • @FranksterGankster said:
    I think an important thing people are talking about is the concept of adaptation. When playing Legion, if you know for a fact that survivors wont heal, and wont group up, then adapt to your situation. You can always bring Cold Dirt (Fatigue down) and Susie's Mix Tape (Frenzy Speed) for a more aggressive Legion. Just like Wraith, you can be in your power, and exit your power in a position where survivors cant throw pallets or vault over windows and THEN hit them, vs being in frenzy and applying deep wounds to an already injured survivor. Survivors on the other hand can bring perks like Iorn Will, Distortion, hell even Quick and Quiet in order to out-play a Legion instead of being reactionary to Legion. Its all about VALUE, what kinds of perks and techniques will increase the value of what your doing mechanically.

    The thing is, the disconnect between a Legion without addons and a Legion with good addons is the biggest in the game. I'm fine with a Killer like the Spirit, where they're subpar without addons but can be properly balanced using browns or yellows, but Legion? A Legion with no addons is the worst Killer in the game. A Legion with purple and pink addons is the easiest 4k of your life. That's bad design.

  • @No_Mither_No_Problem said:
    The thing is, the disconnect between a Legion without addons and a Legion with good addons is the biggest in the game. I'm fine with a Killer like the Spirit, where they're subpar without addons but can be properly balanced using browns or yellows, but Legion? A Legion with no addons is the worst Killer in the game. A Legion with purple and pink addons is the easiest 4k of your life. That's bad design.

    I can agree with that, i think a good killer should be perfectly fine without the use of addons, or as we all like to say "not addon dependent".

  • To give survivors a scare, maybe his mend would act as regular healing, you need self care or someone else to help you, more like The Pig, adds pressure. No one is saying to get rid of Hillbilly's chainsaw move, but Legion's is just a lesser Hillbilly technique, but just advanced speed for being 110%, survivors are really just whining about it, my only issue is that Feral Frenzy's mending needs to strike fear.

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