Non medkit/toolbox item buff


Thank you for the healing nerft. Medkits were only 70% of the problem.

The reason you see survivors bringing medkits is because the other items are useless.

So when are you going to buff Maps and Keys? Survivors deserve to use their arsenal.

No one is out here SWINGING games with a BROKEN KEY. Sure the hatch escape can be strong but why does that mean the key has to be useless throughout the match? I'd rather have an item with gameplay than a free escape.

Killers DESERVE to face a variety of items. You HIRED employees to make these items that no one uses.

Why does a purple key only have 5 seconds of use? Why is the highest flashlight only 12 seconds at base?

Instead of nerfing healing again this is another alternative to get VARIETY

Comments

  • @Spill said:

    Thank you for the healing nerft. Medkits were only 70% of the problem.

    The reason you see survivors bringing medkits is because the other items are useless.

    So when are you going to buff Maps and Keys? Survivors deserve to use their arsenal.

    No one is out here SWINGING games with a BROKEN KEY. Sure the hatch escape can be strong but why does that mean the key has to be useless throughout the match? I'd rather have an item with gameplay than a free escape.

    Killers DESERVE to face a variety of items. You HIRED employees to make these items that no one uses.

    Why does a purple key only have 5 seconds of use? Why is the highest flashlight only 12 seconds at base?

    Instead of nerfing healing again this is another alternative to get VARIETY

    Maps and Keys are strong.

    Keys allow you to PERMINATELY see the obsession's aura, see the killers aura, open the hatch, etc.

    Keys have different charges based on their abilities.

    • Broken Keys you cant open the hatch, so you have more time using aura readings.
    • Dull Keys you can open the hatch, so less charges for aura readings.
    • Iridescent keys are...well...iridescent. So you get the best of both worlds.

    Maps are extremely useful. Dont want to run ANY of the 10+ Generator Aura / Totem Aura / Chest Perks, run a map.

    It can also show the exit gates, hatch, AND killer powers like trappers traps.


    I use both items regularly and find them fun. Touch a gen and there is ruin, or go near a totem and get the proc for undying? I'm on it! Killer has 3 stacks of Devour Hope and the team cant find the totem? Done.


    Just because survivors don't use them does not make them useless. They would just rather run medkits, toolboxes, and flashlights.

    Plus, keys and maps are rarer in the bloodweb (although the add-ons are WAY too common).

  • you literally just wrote all that for someone who has 5k hours and knew all of that.

    did you really just use the example of 'seeing the obsessions arura is strong?'

    what didgeridoo are you smoking? You are acting like the key does ALL of that simultaneously.

    I'm literally encouraging the devs to incentivize using these items. In what world is that going to BREAK the game?