Legion chase mechanics
There has been somewhat of a large debate over if Legion choosing to hit a survivor inflicting Deep Wounds, decides to 'moonwalk' (so the survivor continues to bleed out because the game does not consider this a chase) is an intended way to play legion or if it is an exploit. Currently there is no way to escape a legion who just follows without starting chase as you need to mend very soon after chase is broken. Is there currently any motivation from the Dev team to fix or ballance this or are we expected to simply give up on a chase if the legion decides to look down?
Comments
It isn't an exploit. Don't use that word. You may call it 'cheap', 'annoying', 'unfair', 'not fun', etc. But saying it is an exploit means that the killers are breaking the games rules and as such could be banned for their actions. They are not breaking the games rules nor will they be banned for moonwalk chasing survivors.
Maybe they will do something to change it. I'm not sure exactly what that would look like, but it's possible. So far, I have only heard of two changes they plan on making to Legion. One is to make it when Legion frenzy hits an already injured survivor they will not get the full deep wound meter. Instead it would be missing approximately one hits worth. The other change will make it so when Legion cancels their ability early, it doesn't drain the full frenzy meter. More changes are likely to happen though.