Trying to rework Skull Merchant

Do i expect any of this to matter, nope. I am not a game dev and i am sure its impossible to rework the character for a long while. But hey, i will waste time trying to think of a concept for the skull merchant.

So lets try keep the trap based, stealth play style, almost "Predator" like and try make it more interesting.

Rework: 4.6m, TR 24m

You have 4 drones that can be placed with no restrictions, their range is 16m. Survivors can't see the drone range or know that they are in an active zone area. Drones once powered up remain active all time. Survivors in the drone range alert your radar of their presence, survivors running and performing actions are revealed i killer instinct for 5 seconds. Checking your radar shows you the location of the survivor with no slowdown to your movement speed. When you are in the drone area you gain the undetectable status effect, this effect persist for 5 seconds after leaving the area. Survivors that stay in the area of a drone for 10 seconds get attacked by the drone attaching a claw trap to them. Survivors with a claw trap in the area of a drone have their aura revealed to the killer while inside the drones area. Survivors can disarm the drones, putting the drones on a cooldown for 16 seconds. While inside a drone area the claw trap gets charged ( charge time of 10 seconds, indicated by the lights of the trap), when a trap becomes fully charged that survivor gets shocked and scream, revealing their location, become hindered (15%) and unable to do actions for 5 seconds.

When a survivor disarm a drone they can get access to a key that enables them to remove a claw trap attached to a survivor

Skull Merchant gets a 2% Haste effect for every survivor with a claw trap attached.

Comments

  • This looks like overkill tbh. It's like the best camping and 3 gen power in the game and Survivors have almost no way to fight back, can't even do something much with the drones lol.