Tunneling is the meta, thanks to the devs.
This is what it has come to sadly, make the game a 3v1 asap or lose. Because no amount of downs or hooks are gonna matter IF the survivors are just efficient at gens. All the new information on the survivor hud is cool for solo survivors but has also massively boosted gen speeds. The gen regression perk nerfs have also encouraged killers to tunnel more, because why go for hooks and not even get rewarded for it? Some survivor mains think that killers are just vile disgusting players that just want cheap wins and thus tunnel, but that isn't true most of the time, tunneling is literally the only way to win against decent survivors. Otherwise, enjoy those t-bags at the exits.
If they just balanced the maps instead of increasing gen speed, it would help massively, breaking like 40 pallets while other survivors sit on gens is the actual problem.
Comments
Nothing close to this can be implemented until all gen perks are removed from the game. 9/10 games, killers already stack at least 3 slowdowns (and sometimes 4 even on the best killers like Nurse/Blight). Adding your suggestion would make most games nearly unwinnable for survivors.
and have a solid 2 months of unhookable survivors? pass
It was demonstrably better a few patches ago, and probably best right after the perk overhaul.
I don't care about winning; only fun. It's not fun getting bullied by 4 survivors.
Whatever it takes. We're always waiting 2 months for simple things regardless so why would it matter.
So your saying that the expected skill level for a killer to consistently win us otz level of experience?
Otz is not your average killer your saying that people playing backyard football should be expected to play at the NFL level to win.
If an average play is going aginst an average player then why shouldn't they be able to win consistently? Your saying the average killer should play at a pro level to win consistently but casual survivors should be able to win consistently while playing casual?
it has always been meta?? not the dev's fault lol, as if theres anything of 'fault' anyway