Rework Perks Ideas and more. Part 2: Killers Perks


Beast of Prey

Upon gaining the Bloodlust status effect, Beast of Prey activates:

Grants the undetectable status effect while Bloodlust is active.

Reduces the time it takes to gain bloodlust by 1/2/3 seconds.


Bloodhound

Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

Gain 1% haste effect for 3/4/5 seconds for each pool of blood you step in, stacking up to a maximum of 5%

Reduces the duration of scratch marks on injured Survivors by 5 seconds.

Scratch marks from injured survivors are inconsistently spaced.


Call of Brine

After performing the Damage Generator Action on a Generator, Call of Brine activates for 60 seconds.

The damaged Generator regresses at 100/125/150 % of the normal Regression speed and its Aura is highlighted to you in yellow.

Receive a Loud Noise Notification each time a Survivor hits a Good Skill Check on the affected Generator.


Coulrophobia

For all Survivors within your Terror Radius, the following effects apply:

Reduces their Healing speed by 15/20/25 %.

Increases the Rotation speed of Healing Skill Checks by +25 %.


Coup de Grâce

Each time a Generator is completed, Coup de Grâce grows in power and gains 1 Token.

Consume 1 Token to increase the distance of your next Lunge Attack by 80/90/100 %.


Fire Up

Each time a Generator is completed, Fire Up grows in power.

Gain 6/8/10 % Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows for 40/50/60 seconds.


Gearhead

After a Survivor fails a skill check, Gearhead activates:

While Gearhead is active, the survivor who failed the skill check reveals her aura to you for 6/7/8 seconds.

Gearhead has a 50/40/30 second cooldown.


Grim Embrace

Every time a Survivor is hooked, Grim Embrace gains a token. Upon reaching 4 Tokens, Grim Embrace activates:

The Entity blocks all Generators for 20/25/30 seconds.

The Obsession Aura is revealed to you for 5 seconds.


Face the Darkness

You become obsessed with one Survivor

Each time your Obsession enter in Dying State with a basic hit, all other Survivors outside of the Killer's Terror Radius will scream, revealing their Auras for 2/3/4 seconds.

Increases obsession recovery speed by 15%

All other Survivors gain 11% healing speed to heal the Obsession.

You can only be obsessed with one Survivor at a time


Hex: Ruin

Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/125/150 % of the normal Regression speed.

Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.

The Hex effects persist until its Hex Totem is cleansed.


Insidious 

After hooked a survivor, grants the Undetectable Status Effect for 2/3/4 seconds.

Grants the Undetectable Status Effect after standing still for 4/3/2 seconds and until you are moving again.


Nowhere to Hide

Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:

The Auras of all Survivors within 24 metres of your position are revealed to you for 3/4/5 seconds.

Nowhere to Hide has a cool-down of 40/35/30 seconds.


Oppression

Performing the Damage Generator Action on a Generator activates Oppression:

Causes up to 3 additional Generators to also start regressing.

Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators.

Oppression has a cool-down of 80/70/60 seconds.


Overcharge

Performing the Damage Generator Action on a Generator applies Overcharge:

The next Survivor interacting with that Generator is faced with a difficult Skill Check.

Failing the Skill Check results in an immediate Progression loss of 3/4/5 %.

Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding.

After Overcharge is applied to a Generator, the following effect applies:

Increases the Regression speed from 100 % to 200 % over the next 30 seconds


Territorial Imperative

Unlocks potential in your Aura-reading ability.

The Aura of a Survivor entering the Basementwhen you are at least 32 metres away is revealed to you for 5 seconds.

Territorial Imperative has a cool-down of 30/25/20 seconds.

Comments

  • Lol Coulrophobia nerf.

  • @TigerSnake said:

    Lol Coulrophobia nerf.

    By 50%, no less. They want to buff irrelevant perks into slightly less irrelevancy but still awful while making the few decent perks killers have bad.

  • These Bloodhound suggestions look very much like mine.

    @Emeal said:

    Bloodhound is Wraith's Unique Perk and let me tell you, he has been done dirty. Its just a plain bad perk and its does incredibly little for a perk slot. I mean, have you SEEN the Perks Knight has? Philip Ojomo deserves better.

    So what I think it needs is that bHVR should add an additional Effect to the Perk.

    • Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.
    • Run over Pools of Blood to gain small% movement speed for X/Y/Z seconds each.
    • Stacks up to # times.

    I think this would really bring Bloodhound into the current meta (maybe even) and there is even some synergy with Haemorrhage addons and Perks, which would be really nice. I'm tired of the gen regression meta.

    Now this is pretty anti-mindgame for a perk on the surface, you could easily go tunnel vision . But it could make some mindgames easier if you just build up a few blood stacks and then perform the mindgame. Survivors could perhaps even predict this?

    Regardless, bHVR will have to figure out the best speed/stacks combo so the perk isn't overwhelming, but still something you would want to run. Would you prefer an m1 slight speed% choice over gen regression perks?

    Thanks for listening everyone and bHVR.

    I agree.

  • @p4p444 said:

    Beast of Prey

    Upon gaining the Bloodlust status effect, Beast of Prey activates:

    Grants the undetectable status effect while Bloodlust is active.

    Reduces the time it takes to gain bloodlust by 1/2/3 seconds.

    Bloodhound

    Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

    Gain 1% haste effect for 3/4/5 seconds for each pool of blood you step in, stacking up to a maximum of 5%

    Reduces the duration of scratch marks on injured Survivors by 5 seconds.

    Scratch marks from injured survivors are inconsistently spaced.

    Call of Brine

    After performing the Damage Generator Action on a Generator, Call of Brine activates for 60 seconds.

    The damaged Generator regresses at 100/125/150 % of the normal Regression speed and its Aura is highlighted to you in yellow.

    Receive a Loud Noise Notification each time a Survivor hits a Good Skill Check on the affected Generator.

    Coulrophobia

    For all Survivors within your Terror Radius, the following effects apply:

    Reduces their Healing speed by 15/20/25 %.

    Increases the Rotation speed of Healing Skill Checks by +25 %.

    Coup de Grâce

    Each time a Generator is completed, Coup de Grâce grows in power and gains 1 Token.

    Consume 1 Token to increase the distance of your next Lunge Attack by 80/90/100 %.

    Fire Up

    Each time a Generator is completed, Fire Up grows in power.

    Gain 6/8/10 % Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows for 40/50/60 seconds.

    Gearhead

    After a Survivor fails a skill check, Gearhead activates:

    While Gearhead is active, the survivor who failed the skill check reveals her aura to you for 6/7/8 seconds.

    Gearhead has a 50/40/30 second cooldown.

    Grim Embrace

    Every time a Survivor is hooked, Grim Embrace gains a token. Upon reaching 4 Tokens, Grim Embrace activates:

    The Entity blocks all Generators for 20/25/30 seconds.

    The Obsession Aura is revealed to you for 5 seconds.

    Face the Darkness

    You become obsessed with one Survivor

    Each time your Obsession enter in Dying State with a basic hit, all other Survivors outside of the Killer's Terror Radius will scream, revealing their Auras for 2/3/4 seconds.

    Increases obsession recovery speed by 15%

    All other Survivors gain 11% healing speed to heal the Obsession.

    You can only be obsessed with one Survivor at a time

    Hex: Ruin

    Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/125/150 % of the normal Regression speed.

    Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.

    The Hex effects persist until its Hex Totem is cleansed.

    Insidious 

    After hooked a survivor, grants the Undetectable Status Effect for 2/3/4 seconds.

    Grants the Undetectable Status Effect after standing still for 4/3/2 seconds and until you are moving again.

    Nowhere to Hide

    Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:

    The Auras of all Survivors within 24 metres of your position are revealed to you for 3/4/5 seconds.

    Nowhere to Hide has a cool-down of 40/35/30 seconds.

    Oppression

    Performing the Damage Generator Action on a Generator activates Oppression:

    Causes up to 3 additional Generators to also start regressing.

    Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators.

    Oppression has a cool-down of 80/70/60 seconds.

    Overcharge

    Performing the Damage Generator Action on a Generator applies Overcharge:

    The next Survivor interacting with that Generator is faced with a difficult Skill Check.

    Failing the Skill Check results in an immediate Progression loss of 3/4/5 %.

    Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding.

    After Overcharge is applied to a Generator, the following effect applies:

    Increases the Regression speed from 100 % to 200 % over the next 30 seconds

    Territorial Imperative

    Unlocks potential in your Aura-reading ability.

    The Aura of a Survivor entering the Basementwhen you are at least 32 metres away is revealed to you for 5 seconds.

    Territorial Imperative has a cool-down of 30/25/20 seconds.

    I don't notice anything different with some of these?

  • I just don't understand why you're nerfing already weak perks.

    Or are just irrevelant like longer aura reading on Territorial Imperative.