Just pointing out how much Circle of Healing is stacked.
>Boon Perk so it provides buff to entire team
>Provides Botany Knowledge-level of boost
>Provides unlimited source of Self-Heals
>It's based on 50% Self-Care instead of nerfed 35% version
>The boost stacks with Med-Kits but unlike Botany Knowledge, it doesn't have Med-Kit efficiency penalty
>Stacks with other Self-Heal boots
>Compared to other Boon Perks, it is usually placed in a corner where Killer has no business going to which makes it gain even more value
Just.... What. Is there any Killer Perk even remotely close to how stacked CoH is? Closest is Eruption or Overcharge but it still exceeds either of them in terms of how much this Perk has.
Comments
I know, right?
CoH would be a more balanced perk if it wasn't a self-healing perk at all but offered the same effect as we'll make it without a cooldown and over a larger area. Speedy heals off other survivors, but no self healing.
They should also revert the nerf to self care. Poor claudette needs her heals back.
I mean, that's 2 perk slots for we'll make it value
It's still completely busted. Makes every other healing perk look like trash in comparison.
Instead of being Boon: Self-Care, Circle of Healing should have been Boon: We'll Make It. Still very strong, but not quite as strong as infinite self heals.
Cooldown
You can't set up another boon for x (maybe 60) seconds after it got snuffed by the killer. This could be applied to all boon perks, without punishing the other, much weaker boons to much, to make it consistent.
On that last point, what do you expect survivors to do? Bless it right in between a 3-gen?
I get some locations are obnoxious, but lighten up on the expectations a little.
The perk is just as good even without botany
Laughs in wesker with chlouarphobia
7 minutes it all the time you have to heal yourself
Yeah, but it's still only 50%, if you want 100% like we'll make it, you gotta use up 2 perk slots, simple math