Just pointing out how much Circle of Healing is stacked.

>Boon Perk so it provides buff to entire team

>Provides Botany Knowledge-level of boost

>Provides unlimited source of Self-Heals

>It's based on 50% Self-Care instead of nerfed 35% version

>The boost stacks with Med-Kits but unlike Botany Knowledge, it doesn't have Med-Kit efficiency penalty

>Stacks with other Self-Heal boots

>Compared to other Boon Perks, it is usually placed in a corner where Killer has no business going to which makes it gain even more value


Just.... What. Is there any Killer Perk even remotely close to how stacked CoH is? Closest is Eruption or Overcharge but it still exceeds either of them in terms of how much this Perk has.

Comments

  • @Leguś said:

    Overall, imagine a Perk that provides Self-Care with 2 stacks of Desperate Measures (28% but cut in half results in 14% speed increase. (49% vs 50% basically)), Botany Knowledge and, on Med-Kits, Streewise (because no Med-Kit effieciency penalty compared to Botany.)

    Just... What.

    I know, right?

  • CoH would be a more balanced perk if it wasn't a self-healing perk at all but offered the same effect as we'll make it without a cooldown and over a larger area. Speedy heals off other survivors, but no self healing.

    They should also revert the nerf to self care. Poor claudette needs her heals back.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281864#Comment_3281864

    Circle of healing is the most op and used perk for survivors,but just because its been nerfed its fair?

    Why do survivors has to have unlimited advantage againts the weakest killers,m1 ones that actually care about healing.

    Circle of healing is like holding a survivor hand,oh dont worry,I got you,you can have unlimited heals for just booning for 14 seconds,if the killer wants to get rid of it,he has to come to this corner of the map and snuff it out,but then dont worry,you can boon it again and again for an unlimited amount of time.

    The perk would still be op even it he healing speed was only 35%

    They need to put a limit on it,how many time you can use it to heal or a cooldown,its hilarious people use the fact its been nerfed as an excuse.

    Its an easy crutch for survivor.

    https://forum.deadbydaylight.com/en/discussion/comment/3281880#Comment_3281880

    Dont forget you can pari botany knowledge with it and get unlimited 100% heals,people actually defend this lmfao.

    I mean, that's 2 perk slots for we'll make it value

  • It's still completely busted. Makes every other healing perk look like trash in comparison.

  • Instead of being Boon: Self-Care, Circle of Healing should have been Boon: We'll Make It. Still very strong, but not quite as strong as infinite self heals.

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  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281887#Comment_3281887

    How would you nerf the perk to bump it out of being incredibly good while retaining the core aspects and effects of the perk and not creating yet another useless survivor perk, further limiting the already slim meta?

    Cooldown

    You can't set up another boon for x (maybe 60) seconds after it got snuffed by the killer. This could be applied to all boon perks, without punishing the other, much weaker boons to much, to make it consistent.

  • On that last point, what do you expect survivors to do? Bless it right in between a 3-gen?

    I get some locations are obnoxious, but lighten up on the expectations a little.

  • The perk is just as good even without botany

  • @Leguś said:

    >Boon Perk so it provides buff to entire team

    >Provides Botany Knowledge-level of boost

    >Provides unlimited source of Self-Heals

    >It's based on 50% Self-Care instead of nerfed 35% version

    >The boost stacks with Med-Kits but unlike Botany Knowledge, it doesn't have Med-Kit efficiency penalty

    >Stacks with other Self-Heal boots

    >Compared to other Boon Perks, it is usually placed in a corner where Killer has no business going to which makes it gain even more value

    Just.... What. Is there any Killer Perk even remotely close to how stacked CoH is? Closest is Eruption or Overcharge but it still exceeds either of them in terms of how much this Perk has.

    Laughs in wesker with chlouarphobia

    7 minutes it all the time you have to heal yourself

  • Yeah, but it's still only 50%, if you want 100% like we'll make it, you gotta use up 2 perk slots, simple math

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