A Question About Dead Hard...
Okay, so to start this off, I use DH as survivor, so I know the timings for it.
But whenever I play killer, Ive had this thing happen in my matches where I swing at an injured survivor, they go down on the ground but glow white, and then they are just running away normally with Deep Wounds. I did not down them but my client thinks that I did down them.
And every single time I lose the survivor because it shows them doing the entire flip animation where I would have downed them instead of showing them moving away. They dont even leave scratchmarks when it happens.
Someone might ask "well do you have bad connection" but I dont, the survivors arent lagging and neither am I, everything is running perfectly fine from both of our ends.
Is this normal for yall or is this bug? Or is this a result of subtle cheating (ya never know these days, which is why I am asking)?
Comments
I have never personally seen it and dh is the second most used perk in my game's. And you are right I would assume massive lag on one player in this situation but it seems just like a weird bug you are unlucky with.
i think dead hard should be reworked. it just doesnt work with the way the game is designed. its a win or lose perk that is heavily server dependend. it can go either way and one side will always feel betrayed.
Dead hard is great on paper, But in practice it becomes run into the vault/pallet/corners to bait consistently because the timing window is so short.