Boons

Ok, everyone loves to complain about boons, so here is my ideas

Problems:

-Survivors dont get punished for placing boons in bad places or times

-Most boons besides CoH are not good

So here i go:

-Killers:

- snuffing a totem destroys the totem, base kit change

-Hex: Pentimento- Pentimento activates in a totem that was cleansed by a survivor, 15 seconds after it was cleansed. A Pentimento totem can only appear once per totem. Basically, no free pentimentos from snuffing boons

-Shattered hope- Killer gets the option to destroy a totem, you see the aura of all survivors for 8 sec that are 32 m or less from the totem you destroyed

-Survivor:

-Boons- all boons get a range buff to atleast the 28m from ptb, the effects of 2 boons do not stack. So you cant have 2 CoH at the same time.

-CoH- unchanged

-Shadow step- an indicator to the aura protection effect, like distortion would really give more value to the perk. If not make it hide blood to. One or the other.

-Exponential- unchanged

-Dark theory- either increase the haste effect to 4%, or rework it to increase vault speed by 10%. Other idea is to block haste effects from the killers like NOED, Devour, PWYF and bloodlust

Comments

  • I still think boons were a bad idea. Never too late to turn back. Theoretically, if multiple people have boons, and because of the speed that they can be put down, the killer can go around snuffing boons constantly but they'll be replaced faster than they can be snuffed out, meanwhile the gens can be pushed. So the killer can either get rid of the survivors' really strong perk, or pressure the gens, but will most certainly fail if they try doing both. Anytime a boon goes up, you have to assume it's CoH, because it's the best, even though some people bring boons without CoH for some mind boggling reason. So basically you have to forfeit any hit and run you were doing, completely changing the way you have to play the game, because if you keep injuring but not downing, they heal up real quick and you get nothing for your hits, only your downs. The only killer who could maybe hit and run with boons up is Wesker, because he gives the survivors slowdown from having to heal AND the infection. That's how much it takes to break even with these perks.

  • @BlueHorkew said:

    Ok, everyone loves to complain about boons, so here is my ideas

    Problems:

    -Survivors dont get punished for placing boons in bad places or times

    -Most boons besides CoH are not good

    So here i go:

    -Killers:

    - snuffing a totem destroys the totem, base kit change

    -Hex: Pentimento- Pentimento activates in a totem that was cleansed by a survivor, 15 seconds after it was cleansed. A Pentimento totem can only appear once per totem. Basically, no free pentimentos from snuffing boons

    -Shattered hope- Killer gets the option to destroy a totem, you see the aura of all survivors for 8 sec that are 32 m or less from the totem you destroyed

    -Survivor:

    -Boons- all boons get a range buff to atleast the 28m from ptb, the effects of 2 boons do not stack. So you cant have 2 CoH at the same time.

    -CoH- unchanged

    -Shadow step- an indicator to the aura protection effect, like distortion would really give more value to the perk. If not make it hide blood to. One or the other.

    -Exponential- unchanged

    -Dark theory- either increase the haste effect to 4%, or rework it to increase vault speed by 10%. Other idea is to block haste effects from the killers like NOED, Devour, PWYF and bloodlust

    If killers get totem breaking basekit then it's only fair for survivors to instantly start with a totem lit make no noise, have blessing reduced to 3 seconds, and work in a 48 meter range

  • @danielmaster87 said:

    I still think boons were a bad idea. Never too late to turn back. Theoretically, if multiple people have boons, and because of the speed that they can be put down, the killer can go around snuffing boons constantly but they'll be replaced faster than they can be snuffed out, meanwhile the gens can be pushed. So the killer can either get rid of the survivors' really strong perk, or pressure the gens, but will most certainly fail if they try doing both. Anytime a boon goes up, you have to assume it's CoH, because it's the best, even though some people bring boons without CoH for some mind boggling reason. So basically you have to forfeit any hit and run you were doing, completely changing the way you have to play the game, because if you keep injuring but not downing, they heal up real quick and you get nothing for your hits, only your downs. The only killer who could maybe hit and run with boons up is Wesker, because he gives the survivors slowdown from having to heal AND the infection. That's how much it takes to break even with these perks.

    For me I don't really care if it's COH unless I happen to see it while chasing someone

    However if I notice they have shadow step which screws with my tracking, they better believe I'm going to snuff it every single time