[SUGGESTIONS] POSSIBLE BUFF FOR THE LEGION

I have played this new killer a lot, I have dedicated it to PTB and officially more than 30 hours to killer. I'm going to name what I'd like to see changed to the killer and its reasoning, maybe the ideas are too OP or are good ideas, but I want to leave my ideas in case, the devs take it into account and we give ideas, let's do it:

  • Reduce the base stun or the stun is lower if the Frezzy is canceled
    (With the power has the ability to get a "free hit" but too complicated to get a "down." At the beginning of the game depends on the map the legion can be very weak, because if it finds a survivor and does not find any more for the "killer instinct" you have to follow that survivor, if we cancel the power, the stun is too long without addons to get a down, because the maps have pallets and you can not get close enough to the survivor because of the high stun time )

  • Down a survivor with power without addons of 4 to 3 hits.
    (If the legion finds a survivor, if you want to follow it to get a "down" you can follow it and knock it down with 3 hits, you can give 2 initial hits and you will have the stun.If you decide to follow it for a third hit, it will knock it down and the legion will will penalize with -x% of recharge of power) This will make that if it abuses the power to be able to down the survivors a point will arrive that the recharge of its power is elevated in the end game, therefore, it will have to manage its power. On the other hand, it will give you a push at the beginning of the game. If he uses the power and executes 3 hits on a survivor he will be penalized with a -x% recharge, and if he abuses the power to knock down at the beginning, it will be difficult to knock him down at the end of the game. This will cause the use of power with a head, at the beginning or at the end, according to the preference of the legion)

  • Nerf purple addon (3 hits down)
    (It is crazy and it is very boring to face a legion with that addon) Nerf if you incorporate the ideas described above.

The collision of the legion with the survivors is not very good (BUG ??) Improvement of this.
Sometimes we try to make games with power and overtake the survivor to make a body block but it seems that the body of the legion is not considered as a collision.

I think with this I could be stable, anything I would like to be put in this post

Comments

  • The stun is there for a reason. Without it, it would be absurdly easy to down survivors with almost no counter play option. Getting rid of the double stun was the right choice, but it doesn't need to go any lower. I agree that Legion needs a buff and fortunately, there are a lot of options available. In theory, he is supposed to run around stabbing different people to keep them off generators then try to pick off injured survivors later on.

    The problem is that the frenzy duration is so short that after stabbing a survivor you can't realistically chain the frenzy attacks on other survivors unless they are absurdly close together. There is a simple solution to that though. Instead of just having the frenzy meter recharged after a successful hit on a survivor without deep wounds, it should overcharge the ability. Legion can already easily catch up to the same survivor they hit with a full frenzy meter so it isn't going to help them tunnel at all. Instead, that will provide the Legion motivation to break off the chase and look for other targets.

    The other problem with this theory is that the mend time is so short that if you break off a chase to pursue different targets, it doesn't really keep the survivor off a generator for very long. The obvious fix for that is to increase the base mend time a few more seconds. I would be fine with survivors mending other survivors having a drastically reduced time so survivors have some form of counter play against Legion stalking a deep wounded target. For example, solo mend takes 20 seconds, team mend takes 4 seconds.

    One other thing that I think they should consider is making it so when Legion frenzy attacks an injured survivor (that doesn't already have deep wounds), they don't get the full deep wound timer. They are already injured so it makes sense for their deep wounds to be... well deeper. For example, Legion attacks an injured survivor without deep wounds and their deep wound meter is at 75%. This would provide more motivation to actually heal.

  • @Dreamnomad the devs are actually doing that last part you mentioned. In the last stream they talked about reducing the amount of hits needed on an already injured survivor from 4 to 3. However that's literally the only buff they mentioned.
  • @AChaoticKiller said:
    @Dreamnomad the devs are actually doing that last part you mentioned. In the last stream they talked about reducing the amount of hits needed on an already injured survivor from 4 to 3. However that's literally the only buff they mentioned.

    Well that is good news at least. They are moving the bar in the right direction. A couple of more adjustments and Legion will be where they should be.

  • I think they should wait on buffs.

    He feels weak as hell but the results some people are getting indicate otherwise. Even at red ranks.

    If he is buffed in some ways then he may need to be nerfed in others.
  • I would be glad if they at least do something about his perk diversity.
    If someone is "exposed" there should be an effect when he gets hit.
    I mean, Legion got his own exposed perk (Iron Maiden) and he can hardly benefit from it.
    At least just make it count as 2 hits towards the DW bar.
    Same is for already injured survivor, if you apply DW to an already injured survivor the bar should not start at 100%.
    That way people would actually need to heal up.
    Those 2 things would be easy to do and basically just logical QoL changes, but could help a lot.

  • Legion doesn't need a buff, easierst Killer in the game so far. 
    He needs a complete rework cuz he's pretty F-ed for both sides