Suggestions for Dead by Daylight| SURVIVOR and KILLER
Edit:
Autographic Errors
Updated/Added:
1.Generator Rush
2.Perks
3.Maps
4.Exit Gates
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Warning: This is Suggestions to FIX THE GAME, if u don't like or support the suggestions and u like the game Broken then please ignore the Suggestion for Dead by Daylight .
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( Yes im a KILLER MAIN, But im here to identify the Problem's i had with the game and solution for BOTH KILLER AND SURVIVOR.
If i was a Toxic killer, i would ONLY tell the problem with SURVIVOR'S)
(Going to talk about the Problem's i got with the Game)
Constructive solution about the game is also welcome.
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Categories
1. Game Modes:
1.1 Non Rank Mode
1.2 Offline/Practice Mode
1.3 End game
1.4 Hatch
1.5 Exit Gates
1.6 Gene rush
1.7 Perks
1.8 Maps
2. Survivor's Problem's:
2.1 Flashlight
2.2 Pallets
2.3 Vaults
2.4 Camping
2.5 Hits
2.6 Body Blocking
3. Killer's Problem's:
3.1 Tunneling
3.2 Camping
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1.Game Modes:
1.1Non Rank Mode/casual
Suggestions:
Give the option to player's to play in a Non competitive gameplay by giving a Non Rank Mode/Casual.
By playing Non Rank Mode/Casual Player's will not receive Rank points and Will receive less BloodPoints( 5 to 15%)
1.2 Offline Mode/Practice Mode
Offline Mode/Practice Mode will serve for Non PVP players to test the new Survivor's or killer's and there perks.
1.3 End Game
Suggestion:
The End game instead being active in the end, it could be active since the beginning (gray version) but slower.
This would prevent Survivor to farm or delay the Game just for the Troll.
( u have friday the 13 for example, when the survivor's take too long to escape , a clock starts counting down)
1.4 Hatch
Suggestion:
Spawn when 1 survivor is available(Done), put a timer for the hatch to be open (this would prevent the Survivor to camp on the hatch waiting for the killer), highlight the hatch when the Survivor or killer is close to its location.
1.5 Exit Gates
Suggestion:
If a Survivor open's a Exit gate, the Exit gate will be blocked until both exit gates are open.
or
Once a player starts opening an exit gate, if the player let go the switch.
The switch starts losing energy and needs to be filled again.
(This would prevent the player's from one tap the switch for the exit)
1.6 Gen rush
Suggestion:
Force the survivor's to fix the gens from 4 spots of repair available.
Once done survivor's need to go to the spot 3 spots available.
Then 2 spots
Then 1.
This will reduce the survivor's gen rush and make the survivor's to play a more tactical and intelligent gameplay.
1.7 Perks
Suggestion:
Make a Rework on the most CRITICAL PERKS in the GAME
1.8 Maps
Suggestion:
Make the maps ADAPTABLE to EVERY KILLER(They have abilities, Survivor's to get abilities they need to use a specific perk.
Killer don't)
And Make the maps SHORTER but not to SHORT.
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2.Survivor's Problem's
2.1 Flashlight
Suggestion:
Every time a Survivor use a Flashlight against a killers, The effect of the Flashlight will be less affective against the Killer
Hit 1=10sec of effect
Hit 2=5sec of effect
Hit 3=0sec of effect
Make the Flashlight NON STACK( Survivor 1 stuns killer, then Survivor 2, then Survivor 3, then Survivor 4)
And make sure the Flashlight has a cooldown
2.2 Pallets
Suggestion:
Everytime a Survivor drops a Pallet on the Killer, the killer will become more resistance to the next hit and be stunned less
Hit 1=10sec of effect
Hit 2=5sec of effect
Hit 3=0sec of effect
2.3 Vaults
Suggestion:
Evertime a Survivor vaults a window, the entity blocks immediately that vaulted window
Or
Everytime a Survivor vaults a window, the Survivor loses stamina because the number of vaults he/she has done
Vault 1= 0sec of tired effect
Vault 2= 5sec of tired effect
Vault 3+= 8sec of tired effect
2.4 Camping
Suggestion:
When a Survivor is Camping, he gets detected by the crows much faster than it normally is.
2.5 Hits
Everytime the Survivor is hitted by the killer, The Survivor will interact with Objects slower
Example:
Killer hit's Survivor , Survivor runs Slower(because he got hit), Survivor vaults window slower, finds a box or another Survivor interacts Slower until the Survivor is fully healed.
2.6 Body Blocking
When the Killer is Interacting with something like carrying a Survivor to the hook, The other Survivor's CAN'T BLOCK THE KILLER'S PATH TO THE HOOK, until the interaction is INTERRUPTED like Hocking the Survivor,Killer dropping the Survivor on the ground to Chase another Survivor or getting hit by a PALLET.
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3. Killers Problem's
3.1 Tunneling
Suggestion when a Survivor is Unhooked, the Unhooked Survivor will become immune to any INTERACTION with the KILLER until The Unhooked Survivor interacts with something else.
Camping/Face camping
When a Survivor is hooked, The killer can't hit the Other Survivor that is rescuing the Hooked Survivor.
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#Behaviour
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Comments
No.
I would uninstall this game immediatelly after these changes