Better Than New discussion
Continuing a series of threads on the least popular perks according to the aggregate site Nightlight, next up is Rebecca's perk Better Than New (0.18% usage)
Better Than New - Upon completing a healing action on another Survivor, the targeted Survivor gets a 12/14/16% speed boost to healing, opening chests, cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
The idea of a perk that gives someone a buff after you heal them is kind of cool. And on paper a 16% action speed bonus sounds pretty solid! I think the reason this isn't popular, though, is that it doesn't increase the actions survivors are most interested in speeding up, namely gen repair and vault speeds. Yeah, a healing speed increase is ok, but 16% is saving you, what, a couple of seconds at most on a really slow heal? Normal heals with one survivor healing another survivor take 16 seconds so this is saving about 2.5 seconds off that. Maybe if the survivor you heal is doing a bunch of healing and blessing and cleansing themselves then it would pay off? 🤷♂️
The obvious way to buff this to make it more popular is to include either a bonus for gen repair speed and/or a bonus for vault speeds. (Not necessarily a 16% bonus for either of them but something.) This is why Resilience is a lot more popular even though its numerical bonus is only 9%, it gives that bonus to everything including gen repair and vaults. So if they made Better Than New more or less a Resilience for survivors who have been healed and that lasts until they are reinjured it would probably be kind of popular (and also wouldn't stack directly with Resilience since BTN only works on healthy survivors and Resilience only on injured ones.)
Comments
I had this rework I came up with a while ago, I still think it will work very well.
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Better Than New ~
You are an expert in combat medicine, patients leave your care reinvigorated.
Whenever you safely unhook another survivor, or successfully save somebody from the dying state, Better Than New activates.
The next survivor you heal will leave no scratch marks, pools of blood, and grunts of pain. and their aura will not be revealed to the killer for 30 seconds, then Better Than New deactivates.
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This change will allow the healed survivor to let them stay safe with no aura readings from the killer or no scratch marks, I'd say this change is good as it requires some work before it can be used.
Honestly I think this one is simple. Just up the numbers. Up it to 25% or even 33% and it could be quite solid.
Oh yeah, also add Exit Gate opening to the things it affects.
they just need revert the change. why not just make it 9% bonus increase to all actions indefinitely. The perk should not be able to stack so only 1 instance of buff should be allowed to work, similar to open-handed.
this is prevent survivor from getting hit, then healing, getting hit, then healing and stacking bonus from 9, 18, 27% etc.
I would add unhooking and opening exit gates, so it's more useful.
Make it 20% and add exit gate opening, unhooking, and sabotaging to the actions that benefit from the perk.
I would still not use the perk as it requires heal that takes too long to be really useful (to prevent tunneling), but at least your version would not be just a joke.
Yeah if they were to add repair and vault speeds it should probably be only 6% but if they dont and only add on unhooking and sabatoging then itd probably be safe at 19%
Keep the bonuses for 3s after hit and this would actually become mildly useful for sabo plays