Soo.. Infecting as Nemsis give a second health state, and Wesker Don't?

I made a post a long time ago about the extra speed nemesis give in first tentacle, and they say "Nah, this would be too op" Wesker do almost the same thing but better, he dashes, injure and infect and is not broken, so why wont make that to Nemsis????

Comments

  • Nemesis and Wesker are different. What works well for one may not work as well for the other.

  • @Kaitsja said:

    Nemesis and Wesker are different. What works well for one may not work as well for the other.

    I think it would fit well at any killer not spent the double of the time with chases by speeding survivors for injure with the power.

  • Neme has a 0.35 second windup. Has 1.5 seconds to windup.

    Nemesis' infection exist to ensure his power doesn't become too oppressive, as when he's powered up, he's the best pallet shredder, doesn't lose distance holding his m2, and has a decent range.

    Wesker's Infection was designed to be slowdown. There's a reason there's enough sprays for each survivor to disinfect themselves three times. Neme only gives them 1 vaccine each because it's sole function is to be a health state.

    Also, if Neme hits you, he hits you. Wesker needs to hit you AND make you hit something.