Do yall think it will ever be possible for the game to allow more than 2 AI entities?

Sorry if this is a dumb question, im not trying to be negative or anything, im just curious.


Im a Nemesis main and he feels pretty fun for me. One thing i thought was neat was his zombies as its pretty fun to have minions.


One thing i really thought would have been cool was being able to have like a group of zombies to boss around, maybe with addons or something. Sadly, i learned the game can only handle two. A shame, but i get it.


However, i was wondering if there were any plans to maybe take a look into the game itself and try to fix the problems like this.


I get that it's easier said than done, but I just think that it would be healthy for the game if those kind of problems are looked at and maybe one day, i can get a zombie army lol

Comments

  • I don't believe they have ever said that the choice to have 2 zombies was a technical limitation.

  • @OrangeBear said:

    I don't believe they have ever said that the choice to have 2 zombies was a technical limitation.

    i cant confirm, but i asked around and apparently it was stated during the ptb thread or something. I didnt see it myself so i could be wrong (i really hope i am too), but I've had like 30 people say thats the official reason so i just assumed it was the case.


    If its not, that would be dope though!

  • Well they are adding bots to custom matches soon (maybe even next midchapter if we're lucky!) If those bots work out well it wouldn't surprise me if they consider applying their pathing AI to things like the Nemesis zombies, different types of pets, and also maybe consider eventually replacing disconnected players with bots. (In fact DbD Mobile already replaces disconnected players with bots and it seems to work pretty well. The bots aren't as good as humans but they're better than no player at all!)

  • @nicknamed12 said:

    Sorry if this is a dumb question, im not trying to be negative or anything, im just curious.

    Im a Nemesis main and he feels pretty fun for me. One thing i thought was neat was his zombies as its pretty fun to have minions.

    One thing i really thought would have been cool was being able to have like a group of zombies to boss around, maybe with addons or something. Sadly, i learned the game can only handle two. A shame, but i get it.

    However, i was wondering if there were any plans to maybe take a look into the game itself and try to fix the problems like this.

    I get that it's easier said than done, but I just think that it would be healthy for the game if those kind of problems are looked at and maybe one day, i can get a zombie army lol

    @OrangeBear said:

    I don't believe they have ever said that the choice to have 2 zombies was a technical limitation.

    @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197762#Comment_3197762

    IIRC they said it was because having more than two zombie AIs roaming around would cause performance to take a massive hit.

    The game was never built with something like that in mind.

    @nicknamed12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197762#Comment_3197762

    i cant confirm, but i asked around and apparently it was stated during the ptb thread or something. I didnt see it myself so i could be wrong (i really hope i am too), but I've had like 30 people say thats the official reason so i just assumed it was the case.

    If its not, that would be dope though!

    The story goes like this, so gather around!

    While developing Nemmy they tried an Iri add-on that would spawn in a third zom zom. Apparently it tanked game performance so badly they scrapped the idea and changed the add-on.

    Now assuming they develop their game on bad-azz PC's, what hope is there any of the consoles or lower-end PC's could handle that? Imagine what would happen to our poor Switch cousins, their machines would prolly melt.

  • @dugman said:

    Well they are adding bots to custom matches soon (maybe even next midchapter if we're lucky!) If those bots work out well it wouldn't surprise me if they consider applying their pathing AI to things like the Nemesis zombies, different types of pets, and also maybe consider eventually replacing disconnected players with bots. (In fact DbD Mobile already replaces disconnected players with bots and it seems to work pretty well. The bots aren't as good as humans but they're better than no player at all!)

    Sadly the mobile version of the game was re-coded from the ground up, with things like bots in mind. Might have to wait for DBD2 for replacing those who DC and other cool additions. If they even do a DBD2.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197814#Comment_3197814

    Sadly the mobile version of the game was re-coded from the ground up, with things like bots in mind. Might have to wait for DBD2 for replacing those who DC and other cool additions. If they even do a DBD2.

    Yeah, I know, that’s the main reason it hasn’t happened here so far. I’m just saying the system does seem to work in general though on that mobile version so if or when they try it on PC it could be a nice change,

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/347543/do-yall-think-it-will-ever-be-possible-for-the-game-to-allow-more-than-2-ai-entities

    https://forum.deadbydaylight.com/en/discussion/comment/3197762#Comment_3197762

    https://forum.deadbydaylight.com/en/discussion/comment/3197782#Comment_3197782

    https://forum.deadbydaylight.com/en/discussion/comment/3197804#Comment_3197804

    The story goes like this, so gather around!

    While developing Nemmy they tried an Iri add-on that would spawn in a third zom zom. Apparently it tanked game performance so badly they scrapped the idea and changed the add-on.

    Now assuming they develop their game on bad-azz PC's, what hope is there any of the consoles or lower-end PC's could handle that? Imagine what would happen to our poor Switch cousins, their machines would prolly melt.

    Very unfortunate. Thanks for the reply!

  • @dugman said:

    Well they are adding bots to custom matches soon (maybe even next midchapter if we're lucky!) If those bots work out well it wouldn't surprise me if they consider applying their pathing AI to things like the Nemesis zombies, different types of pets, and also maybe consider eventually replacing disconnected players with bots. (In fact DbD Mobile already replaces disconnected players with bots and it seems to work pretty well. The bots aren't as good as humans but they're better than no player at all!)

    Thanks for the reply! Im really hoping they might take a look at it again! Id love to have a zombie horde roaming around lol

  • Unless they heavily re-do their AI algorithm, abandon last gen consoles, or better optimize the general code then no, nemesis release had huge performance issues for older consoles.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198257#Comment_3198257

    Yeah, I know, that’s the main reason it hasn’t happened here so far. I’m just saying the system does seem to work in general though on that mobile version so if or when they try it on PC it could be a nice change,

    Absolutely it would. I am quite dubious whether it'll actually happen though.

  • @Carth said:

    Unless they heavily re-do their AI algorithm, abandon last gen consoles, or better optimize the general code then no, nemesis release had huge performance issues for older consoles.

    Damn, what a shame. Thanks for the reply.

  • @dugman said:

    Well they are adding bots to custom matches soon (maybe even next midchapter if we're lucky!) If those bots work out well it wouldn't surprise me if they consider applying their pathing AI to things like the Nemesis zombies, different types of pets, and also maybe consider eventually replacing disconnected players with bots. (In fact DbD Mobile already replaces disconnected players with bots and it seems to work pretty well. The bots aren't as good as humans but they're better than no player at all!)

    Can't the mobile team and steam team get together and be like "So John... how'd you add that AI" Lol

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/347543/do-yall-think-it-will-ever-be-possible-for-the-game-to-allow-more-than-2-ai-entities

    https://forum.deadbydaylight.com/en/discussion/comment/3197762#Comment_3197762

    https://forum.deadbydaylight.com/en/discussion/comment/3197782#Comment_3197782

    https://forum.deadbydaylight.com/en/discussion/comment/3197804#Comment_3197804

    The story goes like this, so gather around!

    While developing Nemmy they tried an Iri add-on that would spawn in a third zom zom. Apparently it tanked game performance so badly they scrapped the idea and changed the add-on.

    Now assuming they develop their game on bad-azz PC's, what hope is there any of the consoles or lower-end PC's could handle that? Imagine what would happen to our poor Switch cousins, their machines would prolly melt.

    Doesn't nemmy have an iri that spawned all zombies defeated from pallet smashes or tentacle strikes respawn when the exit gates opened? Or was that a long time ago?

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197814#Comment_3197814

    Can't the mobile team and steam team get together and be like "So John... how'd you add that AI" Lol

    Unfortunately that's not how it works, the DbD Mobile game was built from the ground up with its own engine. It's not trivial to import things from the mobile game to the PC game.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198253#Comment_3198253

    Doesn't nemmy have an iri that spawned all zombies defeated from pallet smashes or tentacle strikes respawn when the exit gates opened? Or was that a long time ago?

    As far as I know after the PTB he could only have two max no matter what.