Freddy ' s addons rework idea !

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Hello everyone ! I am a DBD player who plays a lot of Freddy and I think we can all agree that Freddy needs a bit more love in the addons section ! So theses are my ideas ! DISCLAIMER : I AM A NOT A GAME DESIGNER JUST A PLAYER WITH AROUND 1000 HOURS AND A LOT OF THEM ON THE NIGHTMARE !

Some of the weaker killers got a lot of they're fun factor in theres addons (Clown, Doctor, Pig, and Myers) wich is why it could be a good thing to make Freddy a bit more fresh and less "basic" without reworking the whole character's abilities.

Let's start with the addons that I believe are okay and doesn't need a rework :

fine.png numbers +.png

Wool Shirt : 4% is a bit low, I think this addons should be like Ghostface's "Philly" in the part were it's a straight forward addons that buff a little bit the killer

Dresses : The dresses are ok overall and become good in certains builds, maybe 4% is a bit low tho, maybe make it 8% for the yellow rarity one and 10% for the green rarity one

Nancy's drawings : Like said in the png above, 8% at most for the yellow quality ones is not even 4 seconds saved on a 45sec cooldown. I think that if the yellow rarity one is 5% of recovery per survivor asleep it could become a lot more usefull but not overpowered because survivors are rarelly all 4 asleep, maybe make it 7.5% for the green rarity ones so it saves 13,5 seconds AT MOST when all 4 survivor are alives. If theses two addons are combined Freddy could be a lot more oppressive with his teleportations and it will be a good reason for survivors to try to wake up, it could be a "passive" slowdown like Sadako and Dredge got

The Red paint brush : It's already a good addons, even Freddy's best but for a iri quality ones it's a bit meh. No idea to make it better tho

pallet.png

(maybe a bit controversial)

If pallets really become basekits thoses three addons would need completly different utility , I'll let you guys thinks about thoses three if you want to changes them in the first place !

REWORK.png

To finish thoses :

Z Block : Once a snare is triggered reveales the survivor's aura that stepped in it for 5 seconds

Black Box : Once a survivor is a sleep for more then 100 seconds they become exposed + killer instinct. It will make this addons very good without making it overkill. It would force the survivors to wake up !

Cat Block : No idea

Green Rope : No idea

Yellow Rope : No idea

Pills : Survivor asleep see fake Freddy's walking randomly walking around and hear a fake lullaby

Sheep Block : No idea

Swing Chains : No idea !


That's the end ! Thanks for reading me this far (sorry if there is so mistakes englis isn't my first language), like I said I am not a game designer, theses are just my ideas to make Freddy feels less basic and stale. If you have ideas for the addons I don't have ideas for, feel free to suggest them !


Goodbye ! 😀

Comments

  • Freddy's addons definitely need to be looked at because the way that he was gutted just ain't it tbh.

  • @Alguie said:

    https://us.v-cdn.net/6030815/uploads/DMEAQ0ZW3ZXM/main.png

    Hello everyone ! I am a DBD player who plays a lot of Freddy and I think we can all agree that Freddy needs a bit more love in the addons section ! So theses are my ideas ! DISCLAIMER : I AM A NOT A GAME DESIGNER JUST A PLAYER WITH AROUND 1000 HOURS AND A LOT OF THEM ON THE NIGHTMARE !

    Some of the weaker killers got a lot of they're fun factor in theres addons (Clown, Doctor, Pig, and Myers) wich is why it could be a good thing to make Freddy a bit more fresh and less "basic" without reworking the whole character's abilities.

    Let's start with the addons that I believe are okay and doesn't need a rework :

    https://us.v-cdn.net/6030815/uploads/TADXRRBHMSXX/fine.png

    https://us.v-cdn.net/6030815/uploads/QLFQAID8JOCN/numbers-2b.png

    Wool Shirt : 4% is a bit low, I think this addons should be like Ghostface's "Philly" in the part were it's a straight forward addons that buff a little bit the killer

    Dresses : The dresses are ok overall and become good in certains builds, maybe 4% is a bit low tho, maybe make it 8% for the yellow rarity one and 10% for the green rarity one

    Nancy's drawings : Like said in the png above, 8% at most for the yellow quality ones is not even 4 seconds saved on a 45sec cooldown. I think that if the yellow rarity one is 5% of recovery per survivor asleep it could become a lot more usefull but not overpowered because survivors are rarelly all 4 asleep, maybe make it 7.5% for the green rarity ones so it saves 13,5 seconds AT MOST when all 4 survivor are alives. If theses two addons are combined Freddy could be a lot more oppressive with his teleportations and it will be a good reason for survivors to try to wake up, it could be a "passive" slowdown like Sadako and Dredge got

    The Red paint brush : It's already a good addons, even Freddy's best but for a iri quality ones it's a bit meh. No idea to make it better tho

    https://us.v-cdn.net/6030815/uploads/OT3O4WYON6LQ/pallet.png

    (maybe a bit controversial)

    If pallets really become basekits thoses three addons would need completly different utility , I'll let you guys thinks about thoses three if you want to changes them in the first place !

    https://us.v-cdn.net/6030815/uploads/O2LN7YJF8IOB/rework.png

    To finish thoses :

    Z Block : Once a snare is triggered reveales the survivor's aura that stepped in it for 5 seconds

    Black Box : Once a survivor is a sleep for more then 100 seconds they become exposed + killer instinct. It will make this addons very good without making it overkill. It would force the survivors to wake up !

    Cat Block : No idea

    Green Rope : No idea

    Yellow Rope : No idea

    Pills : Survivor asleep see fake Freddy's walking randomly walking around and hear a fake lullaby

    Sheep Block : No idea

    Swing Chains : No idea !

    That's the end ! Thanks for reading me this far (sorry if there is so mistakes englis isn't my first language), like I said I am not a game designer, theses are just my ideas to make Freddy feels less basic and stale. If you have ideas for the addons I don't have ideas for, feel free to suggest them !

    Goodbye ! 😀

    Here's a few suggestions I have for some of those addons. Though I think some of them I think are fine and just need to change rarity to fit their effect.

    Cat Block: Injured survivors are inflicted with deep wounds when triggering a dream trap. Injured survivors are suffer from Hemorrhage and Mangled until fully healed. Rarity is changed from uncommon to very rare. (yellow to purple)

    Green Rope: Keep current effect. Sleeping survivors are Exhausted for 5 seconds after performing a conspicuous action.

    Yellow Rope: Keep current effect. Survivors suffer from Oblivious and Blindness for 20 seconds after waking up by any means.

    Sheep Block: Keep current effect. Survivors interacting with Dream Traps are hindered by an additional 2% for 3 seconds.

    Swing Chains: Leave as is, move rarity to uncommon from very rare (purple to yellow, as compensation for cat block)

  • @Marik1987 said:

    Hi everyone,

    as u know, Freddy is for a lot of players one of the most boring and one of the worst killers in the game. Especially after the release of The Dredge and the perk-overhaul, he seems to be forgotten by the developers.

    The following changes would make the Nightmare a more enjoyable killer, which would probably become a higher pickrate than right now. As we all know, we barely see him in our survivor-matches, only Hag and Twins are more rare than The Nightmare.

    1.) Base-Kit Change

    Freddy gets Dream Snares AND Dream Pallets by default. The killer-player can switch between these two abilities by tapping CTRL, just like Clown do with his bottles. At the moment, he has 5 Snare-Tokens and 7 Pallet-Tokens. With the change, he should have 7 tokens by default. You need to choose whether placing some Dream-Pallets or Snares, you need to think about it, but: You can only place 5 at maximum from one side.

    2.) Addon-Pass

    Red Paint Brush (little Buff to keep survivors in Dream more often):

    • Causes all Survivors to start the Trial inside the Dream World.
    • Survivors are unable to wake themselves up by failing Skill Checks 
    • NEW: Alarm Clocks doesnt grant immunity for 30 seconds from falling asleep (but still adding 30 extra seconds compared to wake-up-actions with other survivors).
    • Alternate NEW: When the exit gates are powered, all survivors fall asleep immedialy.

    Black Box (complete Rework):

    Survivors inside the Dream World suffer from the following effects:

    • Old:
    • Recently opened Exit Gates are blocked for 15 seconds.
    • New:
    • When holding the Dream Snare-Ability for at least 3 seconds, the Auras of all Survivors within 16 meters are revealed to The Nightmare.
    • The Nightmare cannot use his Dream Projection-Ability.

    Z-Block (added Mangled, remove 30secs of duration):

    • Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 60 seconds (reduced by 30secs).
    • Healthy Survivors will leave Pools of Blood as if they were injured.

    Class-Photo (unchanged):

    • Causes every Generator  to spew blood while channelling Dream Projection and suppresses the Husk.
    • The Nightmare is unable to cancel Dream Projection once initiated.

    Swing Chains (Rework):

    • Old:
    • The Footstep noises of Survivors are 50 % louder.
    • New:
    • While survivors are in the Dream World, they receive a 10 % penalty to healing, cleansing and chest opening.

    Pill Bottle (Rework):

    • Old:
    • Reduces the Distance range at which awake Survivors see The Nightmare intermittently to 12 to 24 metres.
    • The Nightmare is invisible to awake Survivors beyond 24 metres and when he is carrying another Survivor.
    • New:
    • The time it takes for survivors to fall asleep is reduced by 30 seconds.

    Blue Dress (unchanged):

    • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
    • The Auras  of Survivors failing these Skill Checks are revealed for 4 seconds.

    Jump Rope (Rework):

    • Old:
    • Increases the volume of Survivors' Grunts of Pain by +50 %, if they are the Dream World.
    • New:
    • While survivors are in the Dream World, they receive a 5% penalty to healing, cleansing and chest opening

    Nancys Masterpiece (Buff):

    • Reduces the Cool-down duration of Dream Projection by -7 % (was 3%) for each Survivor inside the Dream World.

    Paint Thinner (Rework:

    • Old:
    • Replaces Dream Snares with Dream Pallets.
    • Grants 7 Dream Tokens.
    • The Auras of Survivors interacting with Dream Pallets are revealed for 6 seconds.
    • New:
    • The Nightmare can use 3 more Tokens for Dream Snares

    Unicorn-Block (unchanged):

    • Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 60 seconds.

    Cat-Block (added Mangled, removed 30secs Duration):

    • Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 30 seconds (reduced by 30secs).
    • Healthy Survivors will leave Pools of Blood as if they were injured.

    Green Dress (unchanged):

    • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
    • The Auras of Survivors failing these Skill Checks are revealed for 3 seconds.

    Nancys Sketch (Mini-Buff):

    • Reduces the Cool-down duration of Dream Projection by -3 % (was -2%) for each Survivor inside the Dream World.

    Outdoor Rope (rework):

    • Old:
    • Increases the audible range of Generator-Repair noises by +8 metres.
    • New:
    • While survivors are in the Dream World, they receive a 3% penalty for repairing generators.
    • Note: The only Gen-Penalty out of the three Swing Chains, Jump Rope and Outdoor Rope with a very snall percentage, so "Forever Freddy" is not coming back!

    Prototype Claw (Rework):

    • Old:
    • Replaces Dream Snares with Dream Pallets.
    • Grants 7 Dream Tokens.
    • The Auras  of Survivors interacting with Dream Pallets are revealed for 4 seconds.
    • New:
    • The Nightmare can use 3 more Tokens for Dream Pallets.

    Garden Rake (Rework):

    • Old:
    • Replaces Dream Snares with Dream Pallets.
    • Grants 7 Dream Tokens.
    • New:
    • All Tokens are considered to be Dream Pallet-Tokens.

    Kids Drawing (unchanged):

    • Gain an extra 200 Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
    • Reduces the Movement Speed penalty of triggered Dream Snares by -10 %.

    Sheep Block (unchanged):

    • Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 30 seconds.

    Woolshirt (unchanged):

    • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.

    Reasons:

    First of all, Freddy would have both abilities Base-Kit, which means the Dream World would become a slightly bigger danger for Survivors, which could think more about waking up. At the moment, the Dream World isnt doing anything besides you can use your (mediocre) ability, Dream Snares or Dream Pallets.

    Now, Freddy can use both.

    For the addons, I removed the overall "useless" addons like louder hearing things to more specific things, which are related to his power. On Top of that, I changed some Addons, so that a Freddy-Player is able to play him different. You can use the "Amandas Letter"/"Mirror-Myers"-Gameplay by sacrificing your Dream Projection, you can go with keeping Survivors asleep for the most time of the match or you can use more perks like Nurses Calling, if you go to make it harder to heal with Swing Chains etc.

    Id like to add an One-Shot like like Pinky Finger or so, but I think thats not necessary, because he still has his Map-Pressure-Tool, the Dream Projection.

    You could nerf the Dream Projection, so that u can only target gens inside a radius of X meters and create addons to increase this duration. But if you do that, you should buff his Anti-Loop-Ability, the Dream Snares, from 15% Slowdown up to 25% Slowdown OR giving him back his 4,6m/s while placing them.

    Now I am curious to hear your opinions :-).

    Maybe u will like my previous post a lot.


    Its time BHVR, more and more players try to show you his problems.