Bloodpoint Economy ~ Offerings Need To Change

Bloodpoints are important...

However, grinding Bloodpoints feels so sluggish, even after the category cap increases. The cap increase boosted the overall amount of Bloodpoints you gain in a given category, which thus buffed the amount of BP you gain from offerings that focus on a specific category or all categories.

While subjective, I feel as if BP offerings focusing on a single category do not provide large enough benefits to justify their cost, nor do their rarities make sense in conjunction with other addons.

Where does it become an issue...

Let me just provide an example; Ardent Spotted Owl Wreath is a rare offering which provides 100% bonus BP in the Hunting Category. It doesnt sound insanely terrible, until you realize that you spent 5,000 BP for the chance of getting 10,000 BP back. This isnt insanely terrible but it can be WAY better, even for a rare offering.

The issue becomes that these offerings are heavily outdated compared to later released offerings.

Survivor Pudding, for example, is a uncommon offering which provides 100% bonus BP in all categories. It doubles the BP gained within a match since it benefits from all categories, providing a maximum of 40,000 BP for using it. And again, this is an uncommon offering.

Realistically it doesnt make sense for an uncommon offering to provide greater benefits than that of a rare offering.

How do you fix this?

Give offerings that focus on a certain category larger benefits for doing so, you are putting all of your eggs in one basket with minimal benefits, this needs to be changed.

I also think offerings should have varying benefits depending on how easy it is to progress that category.

Sacrificial and Survival category offerings should always provide the most BP since they are the hardest categories for each role to gain BP with, it should provide a high amount of BP for those who put in the effort and time to maximize the most of the categories.

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