Entrance Gates

Dead by Daylight is a game of RNG in many aspects. What map you get sent to, what tiles generate and their proximity to other loops, where hooks generate, where the basement is, whether that swing at the window vault will hit and I'm sure there are more.

The RNG aspect I want to focus on is where the survivors and the killer spawn.

Scenario 1: Killer spawns in one corner of the map and all 4 survivors spawn on another side of the map. This is a killer-sided spawn, but not overly so as survivors can easily spread out early on. Often they might group on a nearby generator but once the killer shows up they know where most if not all the survivors are and can pressure multiple survivors at once and pick their target.

Scenario 2: Killer spawns in the middle of the map and the survivors spawn spread out around the outside of the map. This is a heavily survivor-sided spawn. The killer picks their corner of the map to go looking for survivors while survivors can each start on a generator. This is the type of start where 3 generators can pop before the killer finishes up their first chase.

Oddly enough Killers get the Shroud of Separation offering which can help create Scenario 2 while survivors get offerings that help create Scenario 1. It's also weird that these offerings are secret.


I propose Entrance Gates.

On the edges of the map "pockets" with gates could spawn. As soon as all players inside the pocket leave, the gat closes. If 30 seconds pass players get pushed out of the pocket and the gate closes. The gate thresholds are 1-way, players may leave but they can't return or enter a different pocket and killer powers can't intrude into the pocket. This gives late-blooming survivors (who are AFK at the start or suffer a long load-in) a 30 second window of safety at the start of the match.

On one side of the map a pocket spawns with the killer inside. The Shroud of Separation offering would be discontinued. (All hidden killer offerings would only be Moris after this.)

By default, on or near the opposite side of the map all the survivors spawn in their own pocket.

Using a Purple Shroud offering generates 2 survivor pockets with 2 survivors each. This offering wouldn't be secret and all other shrouds would be discontinued. (There would be no secret survivor offerings after this.)


I think this would be a more fun and balanced way to start a DbD match. Survivors would have to venture out into the map to find things rather than spawning right on them as they often do. Killers would never get that dreaded middle of the map spawn. This would also help provoke more reliable data about win/losses and kill rates by removing one of the nastiest RNG elements in the game.

This would be a buff to killers so they could get an offsetting nerf. I would have liked to see a change like this rather than increasing the generator repair times to 90 seconds. Entrance Gates and 80 second generators would be so much better for the game.

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