Indoor maps suck
There are way too many "decision gates" of where you can go to hide. In addition to this there are way too many vaults/pallets per room.
If the strength of an indoor map is that you can hide then there needs to be fewer vaults and pallets because you can hide.
Indoor maps with god pallets are just gross. We need to bring back unsafe pallets like we had on Demo's map.
Please use the stranger things map as a model to rework : RPD/Lerys
1) you could mind game most of the pallets
2) the rooms were never in a fixed layout so you can't "pre-memorize" a path
3) Many rooms were "two ways in/out" so there were limited paths.
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