This game just isn't fun anymore. I stuck it out, it's still unfun, community liaisons ignore issues

It really sucks because I've put so many hours into this game, I truly was invested and enjoyed the game a lot. But after these recent changes the entire state of the game has just overall felt really really bad. Between waiting in the crazy long killer queue times, survivors just straight up killing themselves or DCing instantly in a match, or just how utterly terrible the solo queue experience has become, all of these problems are just compounding to a generally really unfun experience. Sure there were some unfun moments even before the patch dropped, but overall I've been finding myself logging off of DBD just feeling really bad rather than good much more often now. I've been taking more breaks from DBD to play other games and reset, but the second I come back to play a match it's right back to that awful feeling.

We've been told BHVR wont do knee jerk reactions, but can you even at least acknowledge any of these issues at all? Can you even give us hope that things are in work to improve the game overall? nope....

We bring up that there's obviously a root cause issue with DBD that's causing players to not want to play survivor, and that BloodPoint incentives only mask a problem....and we are given the answer that "well it's a 4v1 game so that's why there are a lack of survivors"....without even acknowledging the fact that killer queues were not even close to the amount of time before as they are now. There IS a root cause problem with the survivor side and it's NOT just because it's a 4v1 game or the attitude of survivors playing it, it's just straight up ignorance to pretend there isn't a problem causing all of this that can be changed.

We bring up that Solo queue is awful even before the patch dropped with all the changes, and now despite it being even worse now, we are given an update that says no solo queue QoL changes will be coming for a full freaking year?! Seriously?! We are just going to completely ignore the thousands of individual feedback we received highlighting this as a major issue and put it on the backburner for a full year...wow.

We bring up that hackers are completely out of control and are running unchecked all over the place, and what do we get, Fog Whisperers get the DC penalty removed....wow, thanks, I'm glad the problem was addressed for the .0001% of the total community and not for the majority of people who actually play the game. And what about the rest of the streamers who advertise your game on twitch that are not fog whisperers? You're just going to completely ignore them despite all the promoting they've done for your game over the years?

What exactly is the point of having Fog Whisperers and community liaisons for this game if none of the suggestions and issues the community is bringing up are even being addressed with us and the DEVs in the slightest. Enough is enough, I'm sorry Mandy and Peanits, I do appreciate the active part you take in the DBD community, but your answers and service you've provided to the community lately have felt more like "We know better than you" rather than a "We want to listen and relay that feedback" approach.

Again, I love DBD and really do appreciate my experience I've had up until this point, and I hope things do change for the better, I wouldn't be complaining about any of this if I didn't really care about the game.

Comments

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120317#Comment_3120317

    The basekit buff is not powerful. 5 seconds is no guarantee you reach anything and can be effectively waited out and even partially bodyblocked by the killer. OTR or a teammate with BT is still a hard necessity. The only situations where I've observed the 5s BT being really powerful is versus Hag, Plague with Corrupt Purge, Pyramid Head going for a PoTD on the hook, or killers that can't count and hit someone despite knowing it's going to be an endurance hit. On the killer games I've played, I've had zero problems dealing with it.

    OTR is a massive buff and a new top-of-the-line meta perk, but it just replaced DS's spot, and having to rely on perks to mitigate being tunneled out of the game does not fix anything from how it was before. That was ostensibly the situation they were trying to fix, and I'd say they failed at that. Survivors still feel the need to bring an anti-tunnel perk in their loadouts due to the ease, effectiveness, and prevalence of the strategy.

    So. The devs did something about tunneling, but it's pretty damn little unless you're hooked next to a window or pallet, and honestly I felt the old system where you could count on everyone to have BT was a better environment to play in; 12s is far more of a chance to reach something than 5s and OTR is a necessity because most people don't run BT anymore despite its improved power (because unlike with DS, it doesn't 'stack' with the anti-tunnel perk people currently run.) Meanwhile, camping is even stronger than it was before thanks to increased gen times and how much more difficult hook trades are with reduced hit cooldown.

    If the idea was to 'fix' camping and tunneling, decrease the viability/payout of the strategy, or remove anti-tunnel perks from the top pick rates, there's still a lot more work to do. I have not seen a reduction of the use or effectiveness of either.

    The 5 second basekit should be a different status effect than Endurance. This would definetly help against camping.

    Your teammates can still use BT or you can equip OtR if you don´t trust that your teammates have BT.

    The aim for the patch was to increase kill rates. Not reduce them. Which might explain some of the decisions. But i´m pretty sure, that DS will get back to 5 second stun. Since its timer has been changed several times now.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119202#Comment_3119202

    If the game is still survivor sided for you after the patch I think it might be a you problem.

    Survivor sided still on high mmr. Middle and low are killer sided. Strong 4 man swf is still good as before.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119671#Comment_3119671

    First of all. Killer queues are roughly at how survivor queues were before the patch (at worst 5 minutes). So by your logic, killer was in a terrible spot and no one wanted to play killer.

    Now in regard of camping and tunneling. Survivors received a basekit buff against tunneling + BT buff + OtR buff. Those are very strong buffs, so i really don´t know why you think those things haven´t been addressed and claim that the devs didn´t do something about it.

    LOL

    Basekit BT is worthless, and OTR does nothing against a killer waiting to hit off hook. With DS being gutted to being absolutely worthless and the endurance change, in addition to the numerous killer buffs that were received, it has been nothing but direct buffs to camping/tunneling since the patch. I could not care less if I win or lose in a game, but being camped and tunneled completely takes all the fun out of playing, and that is 99.9% of my games now because it's been made even easier by these patches.

  • @Tsulan said:

    Biggest issue the game had, was that it was balanced around casual surivor gameplay. Which made killer extremely stressful. Now the patch changed that a bit towards equalitly and survivors are freaking out how unfun the game is. Well newsflash, thats how killers felt for 5 years.

    But instead of adapting, or "gitting gud" how survivors always preached when killers complained, they just give up on the smallest inconvenience. Which ruins the game for everyone else.

    *claps slowly*

    The people that don´t enjoy the game currently, should just take a break instead of sabotaging the game for everyone else.

    On a brighter note. For the last few days i havent encountered a single survivor that dced on first down or just gave up at the start of the game.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119671#Comment_3119671

    First of all. Killer queues are roughly at how survivor queues were before the patch (at worst 5 minutes). So by your logic, killer was in a terrible spot and no one wanted to play killer.

    Now in regard of camping and tunneling. Survivors received a basekit buff against tunneling + BT buff + OtR buff. Those are very strong buffs, so i really don´t know why you think those things haven´t been addressed and claim that the devs didn´t do something about it.

    maybe you have 5 minute que times but in the afternoon yesterday during what used to be quick que times for me as killer i sat for over half an hour and gave up so who knows how long it would have taken. if the que times weren't a problem then they wouldn't keep getting brought up and it can't keep getting ignored by the devs because i ain't waiting half an hour for 1 match as killer.

  • @ThiccBudhha said:

    If THIS was enough to go from loving the game to not wanting to play it, I honestly believe you were lying to yourself and you should be thanking the patch for allowing you to come to your senses and move on. The game BARELY changed, bro. These were minimalist meta shifts.

    this game BARELY changed? minimal meta shifts?

    you must be trolling... tzzz

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120857#Comment_3120857

    The 5 second basekit should be a different status effect than Endurance. This would definetly help against camping.

    Your teammates can still use BT or you can equip OtR if you don´t trust that your teammates have BT.

    The aim for the patch was to increase kill rates. Not reduce them. Which might explain some of the decisions. But i´m pretty sure, that DS will get back to 5 second stun. Since its timer has been changed several times now.

    110% agreed. Killers being able to bypass OTR by hitting a survivor that just gets unhooked is bs.

    They should make an exception for base kit BT when it comes to endurance stacking.

1 2 ›