Regarding dedicated servers
First of all, im very excited.
However, I am wondering what effects this will have.
For example, if there is a player with a bad ping, will I be the one who is suffering or will it be the lagging player himself.
Also what about 360ing. I wonder how it feels if you have a little bit of latency and the survivor is able to spin a milisecond.... (right now spinning happens in realtime for the killer)
Will there be a ping-limited search?
Can DCing finally be detected properly and punished for each DC properly? (normal/ranked separation?)
What about cross platforming?
Comments
There are lots of games, especialyl shooters, where its actually an advantage to have a sligth lagg (for example early rainbow six)
In 2 years of playing DBD I have encountered 2 laggswitchers. Those crybaby survivors will have a rude awakening when they still lagg on the dedicated servers
Personally I see 360ing becoming an issue, but we will see how it turns out
U mean 360ing will probably be easier for survivors and harder for killers or the other way around?
TBH.... Survivors will win from this, since actions done by the killer will be performed better by the server to make things "look" more fair. For example... Jumping through a windows and being hit will look better... same with the hitting and pallet throwing.
Killers if anything...will noticed the difference in that they will no longer get that couple millisecond bonus on being the host. I wouldn't be surprised if allot of killer mains start bitching once the servers are out.
If they dont change how 360ing works, then you can be sure of that