Temporary Solutions for Camping, Tunneling, and the Solo Survivor v Survive with Friends Gap
ModernFable
Behavior Interactive
Dead by Daylight
24 July 2022
Temporary Solutions for Camping, Tunneling, and the Solo Survivor v Survive with Friends Gap
Lengthy discussions are often ignored; as such the purpose, detailed reasoning, and explanations of individual changes will be kept to a minimum for the sake of brevity. Moving on, Camping, tunneling, and the ever growing gap between solo survivor (SS) and survive with friends (SWF) game-play are notable sources of frustration in Dead by Daylight; the following changes are intending to address these annoyances with temporary, but quickly applicable solutions.
Having said that, camping as well as the gap between SS and SWF can be neatly handled together. The first action will be pausing the entity progression of a hooked survivor if a killer is within sixteen meters of the hook (disabled if: the exit gates are powered, the killer enters chase, or another survivor enters the range). Additionally, if a survivor is on hook, all survivors auras become revealed to all survivors. Tunneling can be dealt with by applying a short (perhaps twenty second) grace period where after being unhooked, being picked up by the killer will result in a four second stun (disabled if: the exit gates are powered or performing a Conspicuous Action).
Comments
@Nazzzak
Addressing issues through perks i.e. Kindred, Borrowed Time, Decisive Strike, Buckle Up, Corrupt Intervention, etc. etc. has been Behavior's plan of action for years, and it has not been successful. There needs to be new base mechanics to solve base game issues.
Unfortunately, if survivors are going for a hook save and the killer wasn't face camping and comes back, now they are unable to get a kill they deserve. They shouldn't be punished just because they are in range of the hook. There are literally perks that help with camping, but nobody is using them. Kinship for starters. Start using different perks people.
Bro tunneling and camping is a way to win and most of the time the only way if survivors are good. Its like i would say killer should see all survivors for 30 sec if 2 gens are done without a 20sec pause after the first gen. Its just stupid.
Instead of attempting to address concerns introduced/worsened in 6.1.0, they reverted on the intended changes 6.1.0 i.e. increasing perk variety by nerfing perks or perk interactions.